
Room 8 Studio is hiring: Stylized 3D Characters Artist, Principal in New York
Room 8 Studio, New York, NY, United States
Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.
Locations: Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
Cooperation: Remote
Team: 3D characters
The next great challenge is coming:
We are looking for experienced and highly skilled 3D Character Artists who strive to create stylized characters, work on top game projects, and are not afraid to challenge their skills.
Competitive financial reward (yes, we are fair enough);
Challenges to raise your XP score by working on projects with the top global game development publishers;
A culture of diversity and inclusion that unites the most outstanding talents;
A community of people who understand and share your passion for games.
Superpowers
you have are
High-poly sculpt in Zbrush;
SubD modeling in Max / Maya;
Character topology for animation;
Strong knowledge of anatomy;Ability to create UV mapping and texture baking (normal, AO, etc.);
Texturing in Substance Painter and/or hand-painted texturing;
Good understanding of modern pipelines and requirements for stylized character creation;
Ability to follow and correctly interpret/improve the concept idea;
Relevant portfolio with examples of works in the corresponding direction;
Teamwork skills.
You’re a rockstar
if you have
Work experience with game engines;
Drawing skills;
Good understanding of the rigging and animation process;
Intermediate English level and above.
As a part of Room 8
studio, you will
Create high-poly and low-poly models of stylized characters for games on the given concepts;
Create optimal UV mapping and texture baking (normal, AO, etc.);
Work with stylized texturing.
Application instructions
Attach your CV and cover letter; PDF only, no more than 25 Mb.
Together we will bring games the next level. Exactly with you.
#J-18808-Ljbffr
Locations: Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
Cooperation: Remote
Team: 3D characters
The next great challenge is coming:
We are looking for experienced and highly skilled 3D Character Artists who strive to create stylized characters, work on top game projects, and are not afraid to challenge their skills.
Competitive financial reward (yes, we are fair enough);
Challenges to raise your XP score by working on projects with the top global game development publishers;
A culture of diversity and inclusion that unites the most outstanding talents;
A community of people who understand and share your passion for games.
Superpowers
you have are
High-poly sculpt in Zbrush;
SubD modeling in Max / Maya;
Character topology for animation;
Strong knowledge of anatomy;Ability to create UV mapping and texture baking (normal, AO, etc.);
Texturing in Substance Painter and/or hand-painted texturing;
Good understanding of modern pipelines and requirements for stylized character creation;
Ability to follow and correctly interpret/improve the concept idea;
Relevant portfolio with examples of works in the corresponding direction;
Teamwork skills.
You’re a rockstar
if you have
Work experience with game engines;
Drawing skills;
Good understanding of the rigging and animation process;
Intermediate English level and above.
As a part of Room 8
studio, you will
Create high-poly and low-poly models of stylized characters for games on the given concepts;
Create optimal UV mapping and texture baking (normal, AO, etc.);
Work with stylized texturing.
Application instructions
Attach your CV and cover letter; PDF only, no more than 25 Mb.
Together we will bring games the next level. Exactly with you.
#J-18808-Ljbffr