
Game Designer - Madden
Electronic Arts, Indiana, PA, United States
Locations : Offsite - Indiana, Indiana, United States of America
Work Model : Hybrid
Description & Requirements
Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.
Game Designer - Madden NFL
Please note:
This role requires on‑site (hybrid) work from our Orlando studio. This role requires extensive knowledge of college football and/or deep familiarity with the Madden video game franchise.
As a Game Designer, you will work directly on the team responsible for writing and product owning feature designs for upcoming releases. Reporting to the Design Director, the Game Designer will be responsible for shepherding large features across all aspects of our games live‑service elements.
Responsibilities
Oversee design vision and implementation, collaborating directly with designers, producers, programmers, artists, and other cross‑function members of game development teams.
Lead the creation of features and programs to engage users and meet KPI goals.
Develop the vision and lead a set of features or a large subsection of the game or of the live service.
Work with PMs on qualitative and quantitative metrics to help support and guide feature direction.
Use a combination of data insights, user research and design intuition to design features that grow the live services of our games.
Support the creative vision as set by the Creative Director and Product Managers.
Establish a depth of knowledge across existing systems, being able to oversee the entire suite of live service features and train/support junior members of the team on them.
Determine experience goals for designs, and tune features to meet those goals.
Be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release.
Collaborate with all team disciplines, including artists, testers, economy, engineers and producers to get support from the team and guide a project from initial design to final production.
Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.
Qualifications
At least 5 years of game design experience on a video game development team, or equivalent knowledge.
At least 2 years of real experience in an active live‑service game.
Demonstrated understanding of Live Service games as an interconnected web of systems that make up the entire player experience, including the ability to predict how changes in one system will affect the entire experience.
Excellent creative, analytical and organizational skills.
Demonstrated ability to write and relentlessly maintain detailed design documentation.
In‑depth understanding of UI/UX and its relationship to system design.
Ability to create designer wireframes & mocks to effectively communicate your designs.
Experience with designing features to target Engagement, Retention or Monetization goals.
Experience with sports games as a designer or a passionate player.
Bachelor's Degree or equivalent.
Expertise with MS suite (Word, Excel, PowerPoint), Google Docs, Sheets, Slides, Miro, Visio, JIRA, and online collaboration suites such as Confluence.
Desirable Skills
Knowledge or passion for American football + single‑player modes within Madden, College, or other sports games.
Compensation and Benefits
Pay ranges:
Massachusetts (Boston / Springfield)
$85,800 – $118,600 USD;
Jersey City, NJ
$85,800 – $118,600 USD. (If you reside in a different location, a recruiter will advise on the applicable range.)
In the US, the overall compensation package includes paid time off, sick time, paid company holidays, flexible time off for parenting, medical/dental/vision insurance, life insurance, disability insurance, and a 401(k) plan. Certain roles may also be eligible for bonus and equity.
Equal Opportunity Employment Statement
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Work Model : Hybrid
Description & Requirements
Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.
Game Designer - Madden NFL
Please note:
This role requires on‑site (hybrid) work from our Orlando studio. This role requires extensive knowledge of college football and/or deep familiarity with the Madden video game franchise.
As a Game Designer, you will work directly on the team responsible for writing and product owning feature designs for upcoming releases. Reporting to the Design Director, the Game Designer will be responsible for shepherding large features across all aspects of our games live‑service elements.
Responsibilities
Oversee design vision and implementation, collaborating directly with designers, producers, programmers, artists, and other cross‑function members of game development teams.
Lead the creation of features and programs to engage users and meet KPI goals.
Develop the vision and lead a set of features or a large subsection of the game or of the live service.
Work with PMs on qualitative and quantitative metrics to help support and guide feature direction.
Use a combination of data insights, user research and design intuition to design features that grow the live services of our games.
Support the creative vision as set by the Creative Director and Product Managers.
Establish a depth of knowledge across existing systems, being able to oversee the entire suite of live service features and train/support junior members of the team on them.
Determine experience goals for designs, and tune features to meet those goals.
Be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release.
Collaborate with all team disciplines, including artists, testers, economy, engineers and producers to get support from the team and guide a project from initial design to final production.
Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.
Qualifications
At least 5 years of game design experience on a video game development team, or equivalent knowledge.
At least 2 years of real experience in an active live‑service game.
Demonstrated understanding of Live Service games as an interconnected web of systems that make up the entire player experience, including the ability to predict how changes in one system will affect the entire experience.
Excellent creative, analytical and organizational skills.
Demonstrated ability to write and relentlessly maintain detailed design documentation.
In‑depth understanding of UI/UX and its relationship to system design.
Ability to create designer wireframes & mocks to effectively communicate your designs.
Experience with designing features to target Engagement, Retention or Monetization goals.
Experience with sports games as a designer or a passionate player.
Bachelor's Degree or equivalent.
Expertise with MS suite (Word, Excel, PowerPoint), Google Docs, Sheets, Slides, Miro, Visio, JIRA, and online collaboration suites such as Confluence.
Desirable Skills
Knowledge or passion for American football + single‑player modes within Madden, College, or other sports games.
Compensation and Benefits
Pay ranges:
Massachusetts (Boston / Springfield)
$85,800 – $118,600 USD;
Jersey City, NJ
$85,800 – $118,600 USD. (If you reside in a different location, a recruiter will advise on the applicable range.)
In the US, the overall compensation package includes paid time off, sick time, paid company holidays, flexible time off for parenting, medical/dental/vision insurance, life insurance, disability insurance, and a 401(k) plan. Certain roles may also be eligible for bonus and equity.
Equal Opportunity Employment Statement
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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