
Sr Audio QA Engineer
Apple, Inc., Cupertino, CA, United States
Summary
Imagine what you could do at Apple! Everyday, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Media, Graphics and Compute Technologies (MGCT) team is at the center of audio & video processing in Apple's innovative products, including iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV, and Vision Pro.
Description
We are seeking a creative, and organized test engineer to perform manual testing on the next generation of interactive computing for our platforms and work with automated solutions to support and enhance our quality initiatives. Audio drivers, firmware and audio subsystems will all be areas of testing you will be responsible for. As a member of this team, you will have a unique opportunity to work with some of Apple's most advanced technologies to help build empowering solutions for everyone.
You will contribute to the development and testing of the next generation of iPhone, iPad, Apple TV, Apple Watch, HomePod hardware and software platforms. You will work with peer groups to understand the needs, challenges and existing tools and be involved in defining and updating test tools, processes and procedures. In this position you will need to be a self-starter with excellent communications skills and attention to detail. In this role, you'll need to work well both on a team, and on your own. The fast-paced nature of the job requires someone who can work well under pressure and quickly adapt new technologies into effective audio testing. We are seeking someone who is intensely curious yet focused on delivering results in a timely manner. An eye and ear for quality is a required.
Minimum Qualifications
5+ years of experience in general test engineering required
Expertise in audio testing, software testing, isolating issues, devising test plans, aiming to specification
A foundational understanding of electronic and audio technology
Ability to triage problems, prioritize accordingly, and propose a resolution
Strong ear for sound anomalies and the validation of sound quality
Familiarity with real-time audio handling (sample rates, buffering, PCM, drivers, etc.)
Strong problem solving and debugging skills along with a diligent mindset
Preferred Qualifications
Experience and familiarity with object-oriented programming fundamentals
B.S. or higher in Computer Science, Computer Engineering, Audio Engineering, Electrical Engineering, Music Technology, or equivalent experience
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $172,100 and $305,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
#J-18808-Ljbffr
Imagine what you could do at Apple! Everyday, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Media, Graphics and Compute Technologies (MGCT) team is at the center of audio & video processing in Apple's innovative products, including iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV, and Vision Pro.
Description
We are seeking a creative, and organized test engineer to perform manual testing on the next generation of interactive computing for our platforms and work with automated solutions to support and enhance our quality initiatives. Audio drivers, firmware and audio subsystems will all be areas of testing you will be responsible for. As a member of this team, you will have a unique opportunity to work with some of Apple's most advanced technologies to help build empowering solutions for everyone.
You will contribute to the development and testing of the next generation of iPhone, iPad, Apple TV, Apple Watch, HomePod hardware and software platforms. You will work with peer groups to understand the needs, challenges and existing tools and be involved in defining and updating test tools, processes and procedures. In this position you will need to be a self-starter with excellent communications skills and attention to detail. In this role, you'll need to work well both on a team, and on your own. The fast-paced nature of the job requires someone who can work well under pressure and quickly adapt new technologies into effective audio testing. We are seeking someone who is intensely curious yet focused on delivering results in a timely manner. An eye and ear for quality is a required.
Minimum Qualifications
5+ years of experience in general test engineering required
Expertise in audio testing, software testing, isolating issues, devising test plans, aiming to specification
A foundational understanding of electronic and audio technology
Ability to triage problems, prioritize accordingly, and propose a resolution
Strong ear for sound anomalies and the validation of sound quality
Familiarity with real-time audio handling (sample rates, buffering, PCM, drivers, etc.)
Strong problem solving and debugging skills along with a diligent mindset
Preferred Qualifications
Experience and familiarity with object-oriented programming fundamentals
B.S. or higher in Computer Science, Computer Engineering, Audio Engineering, Electrical Engineering, Music Technology, or equivalent experience
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $172,100 and $305,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
#J-18808-Ljbffr