
Staff Media Applications Engineer, Audio & Media Technologies
Apple Inc., San Diego, CA, United States
Staff Media Applications Engineer, Audio & Media Technologies
San Diego, California, United States Software and Services
Media, Graphics & Compute Technologies (MGCT) provides the media and graphics foundation across all of Apple's innovative products, including iPhone, Apple Vision Pro, Apple TV, Apple Watch, iPad, and Mac. The Media Applications Engineering team within MGCT builds the system‑level media user experiences across Apple's platforms – including system media playback UIs, media applications and frameworks such as AVKit. Our frameworks and APIs provide the building blocks for developing rich media user experiences across Apple's ecosystem, powering capabilities such as media playback, editing, routing, capture, and system media UX integrations in apps like Safari, TV, Photos, Music, FaceTime, and iMovie, as well as many third‑party applications across all of Apple’s platforms.
Description
The Media Applications Engineering team is looking for a talented and motivated engineer to help lead the design and implementation of the AVKit framework, system media UX and media application APIs across Apple's products. You will work cross‑functionally with a wide range of design and engineering teams to develop new features and APIs for adoption by Apple teams internally and third‑party developers alike. You will take technical ownership across key areas of the team's work, collaborating closely with engineering and the design teams to deliver polished, high‑quality system media experiences that reach billions of customers across all Apple platforms.
Responsibilities
Lead and define the team's technical direction, framework architecture, and API design
Collaborate with engineering, design, and partner teams across Apple to align on requirements and deliver incredible products and experiences for our users
Participate in code reviews and design discussions to maintain system health and quality
Triage and resolve bugs across the team's frameworks and systems
Drive improvements to media playback UI performance, framework reliability, and developer experience
Adopt and integrate new platform capabilities into the team's frameworks and UIs
Minimum Qualifications
10+ years of programming experience, preferably in Swift, Objective‑C, or C
Excellent communication and collaboration skills
Demonstrated technical or managerial leadership experience
Strong problem‑solving and critical thinking skills
BS or MS in CS/CE or equivalent practical experience
Preferred Qualifications
Deep knowledge of operating system design and concepts
Proficiency developing with SwiftUI, Cocoa or other application frameworks
Expertise in triaging and resolving complex bugs
Excellent understanding of optimization and performance issues across OS software layers
Compensation and Benefits
Apple base pay for this role is between $171,600 and $302,200. Base pay is determined by skills, qualifications, experience, and location. Apple may award discretionary stock units and offers a discounted employee stock purchase plan. Benefits include comprehensive medical and dental coverage, retirement benefits, discounted products and services, and tuition reimbursement for education related to career development. The role may also be eligible for discretionary bonuses, commission payments, and relocation assistance.
Equal Opportunity Employer
Apple is an equal‑opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
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San Diego, California, United States Software and Services
Media, Graphics & Compute Technologies (MGCT) provides the media and graphics foundation across all of Apple's innovative products, including iPhone, Apple Vision Pro, Apple TV, Apple Watch, iPad, and Mac. The Media Applications Engineering team within MGCT builds the system‑level media user experiences across Apple's platforms – including system media playback UIs, media applications and frameworks such as AVKit. Our frameworks and APIs provide the building blocks for developing rich media user experiences across Apple's ecosystem, powering capabilities such as media playback, editing, routing, capture, and system media UX integrations in apps like Safari, TV, Photos, Music, FaceTime, and iMovie, as well as many third‑party applications across all of Apple’s platforms.
Description
The Media Applications Engineering team is looking for a talented and motivated engineer to help lead the design and implementation of the AVKit framework, system media UX and media application APIs across Apple's products. You will work cross‑functionally with a wide range of design and engineering teams to develop new features and APIs for adoption by Apple teams internally and third‑party developers alike. You will take technical ownership across key areas of the team's work, collaborating closely with engineering and the design teams to deliver polished, high‑quality system media experiences that reach billions of customers across all Apple platforms.
Responsibilities
Lead and define the team's technical direction, framework architecture, and API design
Collaborate with engineering, design, and partner teams across Apple to align on requirements and deliver incredible products and experiences for our users
Participate in code reviews and design discussions to maintain system health and quality
Triage and resolve bugs across the team's frameworks and systems
Drive improvements to media playback UI performance, framework reliability, and developer experience
Adopt and integrate new platform capabilities into the team's frameworks and UIs
Minimum Qualifications
10+ years of programming experience, preferably in Swift, Objective‑C, or C
Excellent communication and collaboration skills
Demonstrated technical or managerial leadership experience
Strong problem‑solving and critical thinking skills
BS or MS in CS/CE or equivalent practical experience
Preferred Qualifications
Deep knowledge of operating system design and concepts
Proficiency developing with SwiftUI, Cocoa or other application frameworks
Expertise in triaging and resolving complex bugs
Excellent understanding of optimization and performance issues across OS software layers
Compensation and Benefits
Apple base pay for this role is between $171,600 and $302,200. Base pay is determined by skills, qualifications, experience, and location. Apple may award discretionary stock units and offers a discounted employee stock purchase plan. Benefits include comprehensive medical and dental coverage, retirement benefits, discounted products and services, and tuition reimbursement for education related to career development. The role may also be eligible for discretionary bonuses, commission payments, and relocation assistance.
Equal Opportunity Employer
Apple is an equal‑opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
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