Nebraska Public Media is looking for a versatile Labs Artist who is excited by game development, inspired by public media, and committed to nurturing community good through interactive digital experiences. This position will be a member of an R&D team developing the organization’s gaming and interactive initiatives and is responsible for the design and production of digital 3D immersive environments, 3D modeled/textured assets, photogrammetry-based models, 2D computer graphics, 2D and 3D animation, illustrations and photographs under the guidance of the Emerging Media 3D Artist. This position is also responsible for contributing to experiences that place accessibility central to the design process.
As an EO employer, the University of Nebraska considers qualified applicants for employment without regard to race, color, ethnicity, national origin, sex, pregnancy, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, marital status, and/or political affiliation. See
https://equity.unl.edu
otice-nondiscrimination/
Minimum Required Qualifications
Bachelor’s degree in emerging media arts, art, film, graphic design, or related field and two (2) years of experience with graphic design, immersive experience design or related experience.
Additional years of relevant experience or completed relevant education may substitute for required education/experience on a year-for-year basis.
Experience working within at least one game engine (e.g., Unity, Unreal 5+).
Experience with Adobe Creative Suite, Maya and/or Blender.
Proficiency in office productivity software (ex. Microsoft Office, Google Drive, Slack, Discord, Zoom).
Familiarity with accessibility best practices in spatial media creation.
Strong design, oral and written communication skills.
Must be detail oriented, organized, able to deliver projects on time.
Ability to multi-task, work independently, and follow direction.
Ability to work as a team member.
Preferred Qualifications
Public Media Experience
Knowledge of 2D and 3D rigging.
Understanding of lighting and volumetrics, UV mapping proficiency, and proficiency in creation and game engine implementation of 2D sprites.
Ideal Candidate
We are seeking a candidate who can express themselves with a strong individual voice and can also harmonize with the voices of a diverse team. Someone who supports a culture of critique based on honesty, empathy, and generosity. Someone who is comfortable with both the circuitous path of exploration and experimentation, and with a demonstrable track record of self-motivation in the distributed world of Discord and Zoom that facilitates interactive production.
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Labs Artist
University of Nebraska-Lincoln, Lincoln, NE, United States