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Design Director: Live Service & Meta

Jobgether, Italy, NY, United States


This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Design Director: Live Service & Meta in Italy.

This is a senior design leadership role focused on shaping the long‑term player experience for a AAA, cross‑platform competitive game with a strong emphasis on live service systems and meta‑game design. You will define and evolve how players engage with progression, retention, monetization, and seasonal content over time. The role combines strategic vision with hands‑on design contribution, requiring the ability to move seamlessly between high‑level direction and detailed execution. You will work closely with product, production, engineering, and creative teams to build scalable systems that support ongoing content delivery and player engagement. In parallel, you will help lead and grow a design team responsible for systems, content, and live operations. This is a highly collaborative and iterative environment where player data, feedback, and live performance continuously shape the product.

Accountabilities

Define and evolve the design vision for live service systems, meta‑game structures, and long‑term player engagement strategies

Contribute hands‑on to feature design, documentation, and detailed player‑facing system development

Build scalable frameworks for seasonal content, events, progression systems, and live operations

Partner closely with Product teams to align on features, goals, operational planning, and content strategy

Collaborate with Creative, Franchise, and Product stakeholders to shape seasonal themes and overall game vision

Work cross‑functionally with Engineering, Art, UX, and Production to deliver high‑quality features and content

Establish and improve design processes, workflows, and best practices for live service development

Lead, mentor, and grow a multidisciplinary design team across systems, content, and gameplay areas

Drive continuous iteration using player data, live performance metrics, and community feedback

Requirements

Extensive experience in game design, including deep involvement in live service systems and player progression design

Proven background working on live service or continuously evolving multiplayer/competitive games

Strong ability to define and deliver end‑to‑end feature visions from concept through live operations

Hands‑on design capability with experience producing detailed design documentation and execution work

Strong cross‑functional collaboration skills across Product, Engineering, Art, UX, and Production teams

Experience designing and managing content systems, live events, or ongoing player engagement loops

Strong understanding of player motivation, retention systems, and engagement design principles

Proven leadership or mentorship experience within design teams, with measurable impact on quality and output

Excellent communication skills, both written and verbal

Strong passion for building high‑quality, player‑centric game experiences

Benefits

Fully remote working model with global flexibility

Generous paid time off allowance

Additional studio closures during summer and winter holidays (separate from PTO)

Private medical and dental healthcare coverage

Private mental health support program

Annual health and wellbeing allowance

Discretionary studio bonus

High‑end technology provided for home office setup

Additional region‑specific benefits where applicable

Collaborative, autonomy‑driven culture focused on quality and continuous improvement

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