Senior Level Designer - BEYOND GOOD & EVIL 2 (F/H/NB)
Ubisoft is a global leader in video gaming, with teams spread across the world creating original and memorable gaming experiences from Assassin's Creed to Rainbow Six and Just Dance and beyond. We believe that diversity of viewpoints advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Description of the Position
Beyond Good & Evil 2 is an open world action adventure game set in a captivating space opera universe. It is also the direct prequel to the classic 2003 game! Thanks to the technological advancement brought by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic and seamless experience of space exploration and piracy on a solar system scale, where players can discover exotic locations, colorful characters, and many mysteries to uncover solo or with friends. If you are looking for a unique adventure, join our team to help create System 3!
Why We Need You:
Our team is looking for a Senior Level Designer who will help transform game intentions into memorable experiences.
What You Will Do:
Missions & Responsibilities:
Under the responsibility of Charles Bensoussan the associate Lead Level Designer, you will work with GPPs, Quest & Narrative Designers, GD as well as with the Terrain/Planet teams to:
Prototype engaging gameplay situations
supporting the game activities in coherence with the Level Design Direction, the World Logic and the fantasy of Beyond Good & Evil 2
Design readable and navigable topologies/environments , respecting the 3C, making the best use of the Level Design ingredients available
Document
The guidelines and best practices LD (interior/exterior)
The intentions and design of World Locations from the briefs of the World Director and in co-construction with the teams (Blueprint, Map, artistic references, relations with the narrative stakes)
Shape the terrain
to tell a story through the environment and to spark player curiosity.
Ensure the quality and coherence of your content
throughout the process: integration, QA follow-up, participation in playtests and taking into account the feedback from the Creative Direction.
Act as a player advocate : put yourself in the player's shoes and evaluate each decision from their perspective, to challenge the design and guide priorities.
Collaborate and exchange
continuously with the teams to align intention → prototype → playable content → final quality.
Your Future Work Environment
You will join a team of 7 people where the spirit of collaboration is central.
Qualifications
This list illustrates an expected know-how and know-being for this position.
It should be considered as a general guide to evaluate your ability to integrate into an already established, strong, and motivated team.
Profile
AAA / AA Production Cycle Completed:
Having lived at least one complete cycle from conception to closing on a major project
Experience in production OR strong appetite for third-person action/adventure style
Sensitivity to open world experiences, systemic approaches, and Nintendo philosophy
Skills & Tools
Mastery of standard production tools:
Jira, Confluence, Perforce.
Experience with game engines,
technical sensitivity and strong curiosity/learning.
French & English:
operational (written/oral).
Pop culture and entertainment:
an asset for references and inspirations.
Know-How in Level Design
Interpret a brief
and translate it into clear LD intentions;
present
and
argue
it with the creative team.
Model in 3D
intentions (blocks/layouts/protos), iterating quickly (prototyping culture, playest over the shoulder)
Communicate regularly
the progress, document properly.
Problem-solving:
manage constraints, simplify, keep the fun.
Playtest-driven:
observe, measure, decide.
What We Expect From You
Attitude:
Positive and solution-oriented attitude, desire to progress and transparency in important exchanges.
Pedagogical Communication:
Ability to give feedback, role of mentor, explain the "why".
Initiative & Autonomy:
Push creativity while framing it (ambitious proposals but oriented towards player experience).
Rigor & Excellence:
Deliver "turnkey" XP "ready to play" and complete.
Passion & Commitment:
Resilience, taking height, motivation to deliver a memorable player experience.
Additional Information
Our recruitment process
Review of your application: our team will review it with care
Quick pre-qualification (30 min max by phone): if your profile matches, you will have a first phone exchange to validate certain points
Interview 1: Discovery (1h, via video): an exchange with a member of the recruitment team to get to know you better and check the adequacy of your background with our expectations
Interview 2: Technical (1h, via video): a discussion with two members of the team, more oriented towards the technical, to get into the specifics and speak the same language
In the context of our recruitment, a technical test may be requested by the teams.
Other info:
Contract type: Permanent
Location: Montpellier
Start date: you can join the team as soon as possible
Consult this guide which aims to accompany you in your application, and discover our actions to encourage more diversity and inclusion.
Joining Ubisoft Montpellier means having access from day one to:
Flexibility in your hours and the possibility to work remotely under the conditions set out in the Ubisoft charter.
20 days of remote work per year from an EU country (reserved for European citizenship profiles) ;
Reimbursement of your travel pass at 50% or a mileage allowance if you use the bicycle as a mode of transport ;
Our game library where you can borrow the latest Ubisoft games, those of the competition, and consoles ;
Our CSE and its preferential rates on a wide range of shows, cinemas, concerts, gyms, amusement parks, and many other good deals.
As an employer, Ubisoft offers the same opportunities to all without distinction of gender, ethnicity, religion, sexual orientation, social status, disability and age. Ubisoft works actively to reduce its carbon footprint and to mobilize its communities as part of its Play Green commitment.
All information will be treated confidentially in accordance with the Employment Equity Act.
Consult this guide which aims to accompany you in your application, and discover our actions to encourage more diversity and inclusion.
I am interested (e) Notice of confidentiality

Senior Level Designer - BEYOND GOOD & EVIL 2 (F/H/NB)
Ubisoft, New York, NY, USA
Job type: Contract