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Senior Level Artist

Sperasoft · Poland, NY, USA ·

Pay:
60.000 - 80.000
Job type:
Full Time

We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.

Responsibilities

Compose and dress environments to support gameplay readability, player navigation, and visual storytelling

Maintain visual quality and consistency of levels according to the project's quality bar and art direction

Gather and organize reference materials for environment assets

Follow studio pipelines, naming conventions, and asset management guidelines

Assemble and modify modular environment assets to build architectural and environmental spaces

Prepare visual breakdowns, reference boards, and asset lists when required

Act as production and artistic support for the Lead Level Artist

Integrate environment assets and textures into the level

Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)

Set up asset properties related to visuals and performance (LODs, collisions, materials)

Support bug fixing and visual polish throughout production and testing

Verify level quality in engine and make necessary improvements

Qualifications

Understanding of architectural and natural environment composition, scale, and structure

Knowledge of gameplay readability, player navigation, and visual guidance principles

Experience optimizing levels for real-time engines (LOD, draw calls, streaming, etc.)

Strong modeling skills for modular environment assets

Experience with Maya and/or Blender

Experience with material blending and vertex painting systems

Proficiency in Unreal Engine or similar real-time engines

Experience with Substance Painter/Designer

Understanding of physically based rendering (PBR) workflows and material standards

Strong eye for detail and consistency with the project’s art style

Ability to collaborate effectively in a multidisciplinary team

Nice to Have

Knowledge of material optimization techniques for real-time engines

Basic understanding of lighting principles and experience adjusting lighting in real-time engines

Experience with procedural tools such as Houdini is a plus

Experience working on shipped titles

Benefits

Medical Care package

MyCafeteria system - including Multisport card and more

Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling

English or Polish language classes

Sensibly flexible working hours

Breakfasts, snacks and fruits available during the day, tea and coffee machines

Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings

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