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Instructor or Assistant Professor of Game Design

The Chronicle of Higher Education · Chantilly, VA, USA ·

Job type:
Full Time

Department Information

Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: N/A - I/R Faculty

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About the Department

Offers undergraduate game design courses leading to a BFA in Computer Game Design;

Provides mentorship and guidance in game production to students pursuing majors and minors in Computer Game Design;

Supports a cohesive faculty and staff to carry out objectives 1 and 2.

About the Position
Teaches undergraduate Game Design, 3D Modeling, and Animation courses and helps develop this future track in the Computer Game Design Program. Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities

Teaches undergraduate Game Design, 3D Modeling, and Animation courses;

Helps develop this future track in the Computer Game Design Program; and

Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Required Qualifications

Bachelor’s degree in related field;

5+ years experience in Game Design or related industry, or Master’s degree in related field;

Experienced in all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;

Extensive experience working with all primary game design, production, and management software applications, engines, and tools, as well as related hardware;

Applicable experience (minimum of five years is desired) in the industry; and expertise using current professional game engines, editors and project management software;

Knowledgeable about all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;

Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;

Knowledge of 3D Modeling and animation software utilized in the industry;

Knowledge of workflow in multi-platform game production and publication;

Excellent interpersonal and presentation skills;

Proven critical thinking, problem-solving, and judgment skills;

Ability to successfully interact with the industry business and governmental communities;

Has a demonstrated commitment and ability to work collaboratively within a complex work environment; and

Possesses an approach that fosters a respectful, non-threatening workplace environment.

Preferred Qualifications

Master’s degree in related field;

5+ years experience in the Game Design industry and publication of major entertainment or serious games, or Terminal degree in Game-related discipline; and

Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.

Equity Statement
George Mason University is an equal opportunity/affirmative action employer, committed to promoting inclusion and equity in its community. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability or veteran status, or any characteristic protected by law.

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