Game Sim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you.
Our headquarters is based in Orlando, FL!
We are seeking a mid-level 3D Generalist (~60% Environment/ ~40% Materials) to join our team! You’ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands‑on and production-focused: you’ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real‑time environments.
1. Day Success Looks Like
Learn a proprietary engine quickly and work effectively within its constraints.
Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
Do it with minimal supervision, ask smart questions early, and communicate progress clearly.
Day‑to‑day responsibilities
Create custom environment assets and assemble environment areas (not primarily modular kit-building).
Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain‑like forms) plus hard‑surface props.
Author high‑quality materials in Substance 3D and apply them effectively in‑engine.
Understand shader concepts enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
Proactively problem‑solve, communicate clearly, and contribute to a healthy team culture.
Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.
Qualifications
Minimum 2‑years of professional game‑industry experience with a stylized realism art style.
Strong environment modeling skills in Maya and/or Blender.
Strong material creation skills in Substance 3D and ZBrush.
Proven end‑to‑end environment workflow experience (modeling through in‑engine implementation in Unreal Engine4 or5).
Demonstrated optimization knowledge (LODs, budgets, constraints).
Clear written and verbal communication; strong collaboration habits.
Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT).
Work options are adaptable: remote / hybrid / onsite.
Open to candidates residing in Ontario or British Columbia, Canada; applicants must be legally authorized to work in Canada.
Nice‑to‑have
Houdini experience.
Technical art skills (tools, shader work, pipeline problem solving).
Lighting skills (mood, readability, exposure discipline).
Versatility across stylized and realistic work; foliage experience.
Portfolio requirements
Organic environment assets with strong forms and believable detail (rocks, cliffs, roots, terrain‑like forms).
Hard‑surface environment assets with clean execution.
Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).
Evidence of fundamentals: composition, mood, readability, lighting/color choices.
At least one example shown in a real‑time context (engine screenshots/video acceptable).
Benefits
Opportunity to work on different projects.
3 weeks of paid leave.
Medical, dental and vision coverage.
Sick leave.
Disability coverage.
Performance bonus.
Corporate holidays.
401(k) retirement plan with company matching.
Professional development.
Snacks, drinks, ping‑pong, and more!
Salary Range: $65,000 to $70,000 CAD.
Game Sim is an equal‑opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
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Remote 3D Generalist - GameSim (Richmond)
Keywords Studios · Richmond, CA, USA · Remote ·
- Pay:
- $65,000-$70,000/yr
- Job type:
- Full Time