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3D Generalist - GameSim - Talent Pipeline

Keywords Studios · Orlando, FL, USA · Remote ·

Pay:
60.000 - 80.000
Job type:
Full Time

Overview
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

We are seeking a

mid-level 3D Generalist (Environment 60% / Materials 40%)

to join our team. You\'ll create environment content end-to-end:

modeling → texturing/materials → implementation in a proprietary engine . This role is hands-on and production-focused: you\'ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.

90-day success looks like
Within your first 90 days, you:

Learn a proprietary engine quickly and work effectively inside its constraints

Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction

Do it with minimal supervision, asking smart questions early, and communicating progress clearly

Day-to-day Responsibilities

Create custom environment assets and assemble environment areas (not primarily modular kit-building)

Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props

Author high-quality materials in Substance 3D and apply them effectively in-engine

Understand shader concepts to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering

Own optimization fundamentals: budgets, LODs, performance constraints, and console targets

Proactively problem-solve, communicate clearly, and contribute to a healthy team culture

Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed

Requirements

Minimum 2 years of professional game industry experience working in a stylized realism art style

Strong environment modeling skills in Maya and/or Blender

Strong material creation skills in Substance 3D and ZBrush

Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5)

Demonstrated optimization knowledge (LODs, budgets, constraints)

Clear written and verbal communication; strong collaboration habits

Can work Eastern (ET) core hours with possible overlap with Pacific (PT)

Work options are flexible: remote / hybrid / onsite

Nice-to-have

Houdini experience

Technical art skills (tools, shader work, pipeline problem solving)

Lighting skills (mood, readability, exposure discipline)

Versatility across stylized and realistic work; foliage experience

Portfolio requirements
Your portfolio must include:

Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail

Hard-surface environment assets (props/structures) with clean execution

Strong material definition and texture work (surface breakup, roughness/metalness control where applicable)

Evidence of fundamentals: composition, mood, readability, lighting/color choices

At least one example shown in a real-time context (engine screenshots/video acceptable)

If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.

How To Apply

Resume + portfolio link required

An art test may be required as part of the process

This position is currently open to candidates residing in the following U.S. states only: Arizona, Connecticut, Florida, Iowa, Illinois, Massachusetts, Maine, Michigan, Minnesota, New Hampshire, Nevada, Ohio, Oregon, South Carolina, Tennessee, Texas, Virginia, Wisconsin, Montana, Alabama, Georgia, Indiana, Louisiana, North Carolina, New Jersey, Oklahoma, and Utah.

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL), Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range:

$70,000 USD to $75,000 USD

Benefits

Opportunity to work on different projects

3 weeks of paid leave

Benefits package including medical, dental and vision

Sick Leave

Disability Coverage

Performance bonus

Corporate holidays

401(k) Retirement Plan with company matching

Professional Development

Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

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