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Senior Animator - Remote

InGame Recruitment · New York, NY, USA · Remote ·

Job type:
Freelance

Senior Animator - Remote

Senior Character Animator - Remote B2B or Freelance. We're looking for a Senior Character Animator to help shape the look, feel, and impact of combat and third-person animations in our AAA-quality mobile Battle Royale built in Unreal Engine 5. You'll own the full animation pipeline from previz and mocap planning through clean-up, keyframing, implementation, and playtesting, iterating until animations meet the highest bar for quality and gameplay responsiveness. You'll work closely with game designers, programmers, artists, and writers to ensure animations align with gameplay intentions, mission design, art direction, and narrative. Alongside delivering outstanding combat animations, you'll mentor junior animators, refine animation workflows between Maya and Unreal, troubleshoot technical issues, and contribute to a collaborative, creatively driven studio culture where we never settle for "good enough."
What we're looking for:
7+ years of animation experience in video game development
Expert knowledge of ranged and/or melee combat animation in AAA games
Proficiency in editing and animating motion capture data in Maya
Strong hand-key animation skills, with deep understanding of animation principles and aesthetic judgment
Solid grasp of realistic body mechanics and performance
Experience across Unreal Engine animation systems (AnimBlueprints, State Machines, Control Rig, Sequencer)
Experience with animation pipelines and integration between Maya and Unreal Engine
Excellent organizational, communication, and interpersonal skills
Self-motivated, proactive, and focused on raising the quality bar
Nice to have:
Familiarity with scripting or automation (Python, MEL, Blueprint) to improve efficiency
Skilled in Maya rigging, skinning, and advanced character deformation workflow
Knowledge of procedural animation techniques and emerging tools to keep the pipeline competitive
Experience mentoring junior animators and supporting team-wide animation best practices