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Senior Environment Artist Job at tobspr Games in New Bremen

tobspr Games, New Bremen, OH, United States


We're the studio behind Shapez and Shapez 2, and we're looking for a Senior/Lead Environment Artist to join our team and be responsible for creating a wide range of 3D assets with a strong focus on environmental design.

Working closely with the Art Director and fellow artists, you will help maintain high standards and bring the artistic vision of our projects to life through high-quality execution.

This position is open to candidates based in Germany.

RESPONSIBILITIES

Environment creation, asset creation, modular kit creation with a strong focus on quality, performance and optimization

Establishing and maintaining pipelines and workflows for 3D, supervising their maintenance and effectiveness constantly

Coach and mentor junior 3D artists

Work closely with art director to maintain artistic vision of the game

Collaborate with multiple departments, to align on various technical aspects of game development (art, design, optimization)

REQUIREMENTS

5+ years of experience as a 3D artist

Expert knowledge in modular asset creation and creation of large scale environments (+ knowledge of creating optimized assets)

Proficiency in material creation

Strong knowledge in PBR

Proficiency in Blender, Substance Painter, and Substance Designer

Proficiency in Unity Engine

Team oriented working (collaborative, open minded, strong communication skills)

Autonomous way of working, with a strong sense of ownership

Strong problem-solving skills

Located in Germany

NICE TO HAVE

Experience with Zbrush, Plasticity, Gaea, and Houdini

Experience with animation

Experience working on top down games / isometric perspective, or factory games

WHAT WE OFFER

Fully remote, full-time position with flexible scheduling.

Healthy work-life balance culture, and paid overtime when it happens.

Monthly personal growth allowance for courses, books, or other learning materials.

Focus days dedicated to researching or learning new skills

Team gatherings are organised once a year to meet and collaborate in person.

Budget to set up or upgrade your home workspace, including the hardware of your choice.

Yearly salary review to ensure your pay keeps pace with market standards, and an automatic increase of 2% per year.

ABOUT US
We're a small indie studio focused on creating thoughtful, deeply satisfying factory and automation games that players truly love.

We started with web games, found success on PC, and have since grown into a distributed team delivering highly rated simulation experiences.

We value:

Direct communication and ownership over unnecessary bureaucracy.

Player-first design shaped by close collaboration with the community.

Long-term partnerships with people who want to grow alongside their projects.

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