Gamification has cast a wide net and has been applied to many parts of our personal and business lives. We tuned in remotely to the GSummit in San Francisco this week–and while we didn’t see anyone tackled on the conference stage as in a recent episode of HBO’s “Silicon Valley”, we did hear about the broad inroads gamification has made and the ways in which it’s used for events.
Gamification now enables motivation to be delivered digitally, said analyst Brian Burke of Gartner Group. “All the elements of gamification have been around for years”, he added, like sponsors, contests, points and prizes. The difference now is digital, which offers an improved model to incentivize people. Now with greater connectivity you can scale to an audience of any size, at any location and it takes far less time to reach one’s business or personal goals.
Events are an area where gamification comes in quite handy, especially with event hashtags. Aaron Price, co-founder of LiveCube, acknowledged what those in attendance are familiar with – there are so many distractions that event organizers need to keep the crowd focused. Price’s solution is LiveCube, accessible via website or app, that clients like TEDx have used.