Social Gaming Summit
Where Gaming Meets the Social Web
December 13-14, 2012
Los Angeles, California
produced by WebMediaBrands,
SocialTimes, and AllFacebook
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Louis Rene
Louis‐René Auclair Chief Brand Officer Hibernum Creations @Hibernum_ Louis‐René manages marketing and oversees creative and social development at Hibernum. A marketing graduate, Louis‐René has over 11 years of experience in brand management. He got his start at Mega Brands where he led the re‐ invention of the Magnetix brand into the MagNext line, making it one of the top stories in the construction toy industry in 2007‐2008. Later as producer for Electronic Arts, he managed the cross-platform strategy for Scrabble, launching the game on 4 platforms and 2 brands at the same time. Scrabble HASBRO (North America) has been in the top selling applications for iPhone for over 18 months and is one of the top board games on Facebook. Now the Chief Brand Officer at Hibernum Creations, Louis-René oversees the creation over a dozen IP's from games to fully fledged brands. The first IP launched by Hibernum, Blockolicious, is already present on 5 platforms across the world.
Multiplatform Games: Designing for the Future December 14, 2012 | 1:30 pm - 2:15 pm
Alan Avidan
Alan Avidan Executive Director of Business Development Bees and Pollen Alan brings a broad experience base to Bees and Pollen from games performance optimization technologies to business development. Alan has been instrumental in developing the HoneyLizer real-time best-fit optimization products for brands and social apps and the games industry, and focusing on building its future generation of predictive optimization products and application markets. Alan is a serial entrepreneur who has founded and led a company in the wireless and mobile communications space and has established it as a world-leader, bringing it to high growth with consistent profitability and a successful exit. Alan holds engineering degrees from CUNY and Carnegie Mellon and an Executive MBA from NYU Stern.
Games and Apps: Lifting KPIs via Real-Time Optimization December 13, 2012 | 10:45 am - 11:30 am
Tobias Batton
Tobias Batton Solutions Architect Alphabird @Alphabird Tobias Batton has been a serial entrepreneur for the last seven years. His first company,, a web application built to give independent filmmakers an opportunity to get more exposure online, was acquired in 2008. He moved into gaming, building a variety of popular web and mobile games, including the widely played Clan Wars. He was a designer in IGN’s incubator, and more recently is a key player in the evolution of mobile technology.
Game Change: Getting Serious at Play December 14, 2012 | 4:15 pm - 5:00 pm
Michael Bergen
Michael Bergen Senior Partner Alliance Manager MHL Consortium @MHLdev @MHLconsortium As Senior Partner Alliance Manager for the MHL Consortium, Michael Bergen is responsible for generating developer awareness to drive the adoption of MHL technology. Leveraging both his broad technical knowledge and his passion for games and apps, Mr. Bergen brings a deep understanding of the mobile developer ecosystem to the MHL Consortium. Mr. Bergen has over a decade of experience working with publishers and developers of mobile games and applications. Prior to joining the MHL Consortium, he was Senior Manager, Global Games Business Development at Sony Ericsson. While there, Mr. Bergen drove adoption of the Xperia™ PLAY among developers and publishers that resulted in the creation of an extensive catalog of games. Previously, Mr. Bergen spent five years at Nokia in a variety of roles working with games and application providers on a number of initiatives, including both N-Gage and the OVI Store. He began his career in mobile leading the entertainment, games and media vertical at Palm in the late 1990s. Mr. Bergen been recognized as an industry expert, having been invited to speak at conferences such as Game Developers Conference, the LA Games Conference, Casual Connect Kiev, PalmSource and more. Mr. Bergen holds a Bachelor’s of Arts in Broadcasting from San Francisco State University.
Mobile Social in the Post-PC Era December 13, 2012 | 2:30 pm - 3:15 pm
Dave Bezahler
Dave Bezahler President Blitzoo @Blitzoo Blitzoo is a 26 person social games studio based in Vancouver, BC., and is the creator of SlotSpot Casino on Facebook and iOS. A reformed lawyer, Dave has spent the past 18 years building Web-centric products and companies. Prior to joining Blitzoo, Dave was Co-Founder and Chief Innovation Officer of Ayogo Games, where he helped create some of first Facebook and iPhone games for Electronic Arts and Monster Games, as well as social strategies for various digital agencies and BCLC. Prior to that, Dave was VP, Client Innovation for Blast Radius, where he was responsible for architecting and delivering award-winning digital experiences for Electronic Arts and Nintendo, among other global brands. Dave has co-founded and sold a number of internet start-ups. He is originally from Brooklyn, New York.
Place Your Bets: The Future of Online Gambling December 14, 2012 | 3:30 pm - 4:15 pm
Will Breetz
Will Breetz VP of Product TrialPay Will Breetz is TrialPay’s VP of Product, focused on all things mobile. His mission is helping TrialPay’s mobile developer partners increase revenue with better monetization and advertising. He has built, launched, and grown products at, Microsoft, Trilogy, Salion, and He was also an engagement manager at McKinsey & Company. Will graduated from Princeton University and has an MBA from Wharton.
HTML5 Games December 13, 2012 | 3:45 pm - 4:30 pm
Geoff Cook
Geoff Cook COO and Co-Founder MeetMe @geoffcook Geoff is the co-founder and Chief Operating Officer of MeetMe, Inc., the public market leader for social discovery. Geoff was the co-founder and CEO of myYearbook, leading the company from its start in 2005 until it merged with Quepasa Corporation in November 2011. In June 2012 the company rebranded to MeetMe, Inc. During his tenure, Geoff helped raise $20 million and grew myYearbook to profitability and $30+ million revenue with 100+ employees. Geoff previously founded EssayEdge and ResumeEdge from a Harvard dorm in 1997, grew the company to 200+ editors, and sold it to The Thomson Corporation in 2002. Geoff has an AB in Economics from Harvard University and lives in NJ with his wife Kerri and two daughters Madeline and Elyse.
Where Do We Go From Here? The Future of Mobile Monetization December 13, 2012 | 9:30 am - 10:15 am
Matthew Cullen
Matthew Cullen President and Chief Business Development Officer RocketPlay Matthew Cullen is the President and Chief Business Development Officer at RocketPlay, a leading developer of innovative social sports-betting games like Sports Casino. He has extensive iGaming experience in both social and real-money gambling, first entering the space as a Vice President at Betfair, and leads a group of industry veterans from Kabam,, and His team at RocketPlay spent over a year creating a groundbreaking real-time betting system for Sports Casino, which launched on Facebook in September 2012 in a major partnership with Zynga. Matthew holds a bachelor’s degree from The University of Georgia.
Place Your Bets: The Future of Online Gambling December 14, 2012 | 3:30 pm - 4:15 pm
Danielle Deibler
Danielle Deibler SVP Engineering KIXEYE Danielle has over 15 years of experience in the Internet infrastructure and telecommunications networking arenas. Prior to KIXEYE, Danielle worked for Adobe Systems, running engineering for a VoIP services initiative codenamed Pacifica. Her primary area of focus has been building scalable real time collaboration platforms. Previously, Danielle’s held other senior leadership positions in software development, engineering, business development and product management for several early stage companies.
Joel DeYoung
Joel DeYoung Director of Technology Hothead Games @joeldey Joel DeYoung is the Director of Technology at Hothead Games, a company he co-founded in 2006. He has more than fifteen years of experience in the video game business, filling roles of technical and production leadership on titles which were both critically acclaimed and commercially successful. His most recent work at Hothead is the Big Win Sports franchise, a collection of multiplayer, online fantasy sports titles for iOS and Android. He was recently named one of Business in Vancouver's Top Forty Under 40.
Greg Dirrenberger
Greg Dirrenberger Head of Studio, Founder Bunker Mode Greg Dirrenberger's talent in acquiring mobile users across multiple mobile titles is a highly sought after but rarely acquired skill by Bunker Mode’s competitors. Previous to founding Bunker Mode, Greg worked at Crowdstar as the Head of Mobile Development, where he spearheaded Crowdstar’s first foray into mobile gaming. Greg built out the mobile development team, shipping multiple mobile games that reached greater than 10 million users, this led Crowdstar to shift its entire development focus from Facebook to mobile, something the company still focuses on today. Working with a small team of developers only over a few months, Crowdstar’s first mobile release, Top Girl, rocketed to the #1 spot in both download and grossing charts, becoming one of the most successful iOS application launches of all time. Since then, Crowdstar has raised over $23 million to fund it’s shift towards a focus on mobile gaming (two months ago announcing its complete shift to mobile game development only). Before leading mobile development at Crowdstar, Greg worked on several popular facebook and mobile titles including Happy Island and It Girl.
HTML5 Games December 13, 2012 | 3:45 pm - 4:30 pm
Sandy Duncan
Sandy Duncan CEO YoYo Games @lordoftheyoyo Sandy Duncan is co-founder and chief executive officer of YoYo Games, a top publisher of mobile, social and web-based games and the creator of GameMaker: Studio, the world’s fastest and easiest to use cross-platform games development technology. Prior to YoYo Games, Sandy spent 17 years at Microsoft and held roles in several capacities, the last being vice president of XBOX Europe. Find him on Twitter @lordoftheyoyo
HTML5 Games December 13, 2012 | 3:45 pm - 4:30 pm
Jude Gomila
Jude Gomila Co-Founder Heyzap @heyzap Jude Gomila is co-founder of Heyzap - the largest social network for mobile gamers. Based out of sunny San Francisco and backed some of the greatest investors in tech including: Union Square Ventures, YCombinator, super angel Naval Ravikant, Ashton Kutcher, Chris Dixon, Joshua Schachter and many other great angels. Jude was featured in Inc Magazine's 30 under 30 in 2012. Jude was born in London, attended the University of Cambridge and holds a Masters in Engineering. Jude mentors for Seedcamp, Springboard and speaks at a wide variety of industry conferences. He has invested in technology startups and advises a range of companies. Jude blogs about business and tech on and is interested in shaping future technology.
How to Build a Community for Mobile Gamers December 13, 2012 | 11:30 am - 12:15 pm
Josh Grant
Josh Grant Chief Operating Officer RockYou Josh brings a strong operational background in digital entertainment to his publishing role at RockYou. In various management roles, Josh launched more than 25 games and applications across a wide array of emerging entertainment platforms, including: Facebook, Valve’s Steam, Apple's iTunes, Google's Android, Amazon's Kindle, Verizon and AT&T. Josh served as SVP of Strategy and Corporate Development at RockYou before taking on his position as COO. Josh has worked in the social gaming industry since its emergence and brings a solid understanding of the evolving games and entertainment markets. Formerly the VP of Content Strategy and Acquisition at Vivendi Games Mobile and later the Chief Operating Officer at Sonic Boom, he's spearheaded publishing, licensing and strategic planning management for both mobile and social media platforms. Prior to entering the interactive entertainment market as an operator, Josh worked in Venture Capital, at Rustic Canyon Ventures and Argo Global Capital. He began his career in media and technology Investment Banking at Merrill Lynch. He holds a bachelor's degree in Economics from Claremont McKenna College.
Place Your Bets: The Future of Online Gambling December 14, 2012 | 3:30 pm - 4:15 pm
Masa Hayashi
Masa Hayashi Director and Head of Cross Border Business DeNA A 13-year game veteran, Masa Hayashi, is the Director and Head of Cross Border (XBD) Business at DeNA’s U.S. subsidiary ngmoco, LLC. Masa and his team have led the launch of over twenty titles from Japanese Developers to Mobage West Platform, including Top Grossing title 'Rage of Bahamut'. With the expertise from the successful Mobage Platform, Masa has been working to further grow the social gaming market in the West. Before joining DeNA, Masa served as Head of Product, Publishing and Strategy at Tecmo Koei Europe and contributed the successful growth in its EMEA business.
Mobile Social in the Post-PC Era December 13, 2012 | 2:30 pm - 3:15 pm
Diana Helander
Diana Helander Group Product Marketing Manager, Gaming Solutions Adobe @dihelander Diana Helander is currently the group product marketing manager for Gaming Solutions at Adobe, and has played a variety of games from Duke Nukem to Angry Birds to Dance Central 2. She has worked in the technology industry for more than 15 years and has held marketing positions on the Flash/AIR Runtime team, enterprise and Acrobat business groups, and represented Adobe in global standards organizations such as ISO. Diana was previously at Autodesk, is a graduate of Amherst College, and while her guitar is – admittedly – collecting dust in the closet, she still mourns the passing of Guitar Hero.
Cory Huff
Cory Huff Strategic Business Analyst Janrain @AGoodHusband Cory Huff is a Strategic Business Analyst at Janrain, and builds gamification and engagement experiences on enterprise websites. For the last five years, Cory has helped clients build connections with their customers and create personalized marketing experiences. Working with customers like Universal Music, National Public Radio and MTV, Cory has led teams of marketers and sales people in a variety of initiatives.
Game Mechanics: The Playbook of the Future December 14, 2012 | 11:15 am - 12:00 pm
Matt Ingenthron
Matt Ingenthron Director, Developer Solutions Couchbase @ingenthr Matt is an experienced web architect with a software development background. He has deep expertise in building, scaling and operating global-scale Java, Ruby on Rails and AMP web applications. He has been a contributor to the memcached project, one of the maintainers of the Java spymemcached client and a core developer on Couchbase. He is currently heading up Couchbase's work in getting the right bits needed for PHP, Java, .NET and Ruby developers (among others).
Mobile Social in the Post-PC Era December 13, 2012 | 2:30 pm - 3:15 pm
Dan Laughlin
Dan Laughlin Sr. Director, Games Business Development Flurry @FlurryMobile Dan Laughlin leads developer relationships for Flurry's games publishing initiative, partnered with Activision. Prior to Flurry, Dan led the global business development team at 6waves, a mobile and social games publisher. Dan joined 6waves from Microsoft Game Studios where he was both a Lead Producer and a Senior Business Development Manager. Early in his career Dan spent time at both Thomson Reuters and MarketOne International. Dan holds an MBA from the Kellogg School of Management at Northwestern University, and a BA from the University of Colorado, Boulder.
Arseny Lebedev
Arseny Lebedev Managing Director SignusLabs @signuslabs Arseny Lebedev co-founded Signus Labs, where he manages marketing and partnership strategies. Since its founding in 2009, Signus Labs grew organically to a 22-person full service development studio that delivers high quality work on multiple platforms to millions of players. Arseny follows a balanced development philosophy -- gameplay and profitability are fundamental to a successful project. Signus develops social games on Facebook, Mobile Platforms, Kindle, and HTML5. Prior to Signus, Labs Arseny worked in a marketing role at Large Animal Games. Additionally, Arseny resides on the board of a solar energy manufacturer, where he contributes to strategic decisions.
Multiplatform Games: Designing for the Future December 14, 2012 | 1:30 pm - 2:15 pm
Gabriel Leydon
Gabriel Leydon CEO and Co-Founder Machine Zone, Inc. @MachineZone @GLeydon Gabriel “Gabe” Leydon is the co-founder and Chief Executive Officer of Machine Zone, Inc., a high growth, free to play, mobile, social gaming company. Under Gabriel’s leadership Machine Zone has created top-grossing hits such as iMob, iMob2, Original Gangstaz, and Global War for Apple iOS devices. Gabriel launched Machine Zone in September 2007 and joined Y Combinator in Winter 2008. Gabriel has profitably grown Machine Zone’s topline to create one of the most successful companies in the mobile games space. Most recently, Gabe guided the company to an $8 million investment from Menlo Ventures, and social games pioneer Shervin Pishevar joined Machine Zone’s board of directors. Gabe has previous expertise in arcade and game design, and social app development. His team intimately understands the perfect recipe for free-to-play mobile success - game design, virtual currency and social engagement. The company is fast becoming the leader among free-to-play mobile games for iPhone, iPad and iPod touch. Gabe has been quoted on a variety of topics, including free-to-play, developing on mobile, costs of mobile user acquisition, mobile vs console, and others in many top publications such as Wired, Venturebeat, Techcrunch, 148apps, PocketGamer,, Gamasutra, Kotaku and others.
Damon Marshall Vice President of Business Development – Publishers SupersonicAds Damon has over 17 years of experience in consumer technology and connected entertainment. He heads Business Development in North America for SupersonicAds, a leading full-service monetization platform for mobile and online games. Damon has held a number of roles in the video games industry, including having worked for IGN Entertainment, WeGame and Macrovision over the past eight years. His achievements include the successful acquisition of WeGame by in September 2011, managing the launch of IGN's independent games digital distribution channel and spearheading the "Indie Open House" project, a community outreach program providing aspiring game developers resources to help them achieve their goals. A native of Los Angeles, Damon lives in the Bay Area with his wife and two children.
Mike Miller
Mike Miller Chief Scientist and Co-Founder Cloudant Mike Miller is chief scientist and co-founder at Cloudant, and Affiliate Professor of Particle Physics at the University of Washington. Mike is one of three MIT physicists who founded Cloudant in 2008. His work at Cloudant focuses on building a fault-tolerant, globally scalable NoSQL data layer for fast-growing Web and mobile apps, hosted in the cloud and delivered as a managed service.
Niranjan Nagar,
Niranjan Nagar Head of Games & Apps, Global Vertical Marketing Facebook Niranjan Nagar is the Head of Games & Apps for Global Vertical Marketing at Facebook where he is responsible for managing Facebook's marketing strategy for the vertical and for architecting programs to build the category globally. He was most recently the COO at Outspark, a publisher and operator of free to play RPGs. Prior to joining Outspark, he was the Vice President of The Sims Internet Group at Electronic Arts (EA) where he was responsible for growing online revenue and player community worldwide for The Sims. Niranjan was a co-founder of SingShot Media which was acquired by EA in 2007. He was also a key executive at & RealNetworks and led the development of Rhapsody, an innovative and popular online digital music service. Niranjan has a MS degree from Drexel University and a Bachelors degree from Karnatak University in India. He is also a graduate of the SEP at Stanford University Graduate School of Business.
KEYNOTE: The State of Mobile Gaming: A View from the Top December 13, 2012 | 9:00 am - 9:30 am
Craig Palli
Craig Palli Vice President, Business Development and Client Services Fiksu @fiksu Craig Palli is a seasoned inventor and entrepreneur. Craig leads the charge on all of Fiksu's worldwide Business Development efforts, spanning the Client Development and Client Performance teams who ensure client success to the global buy-side strategy and traffic partner portfolio. Craig’s insight and quick wit make him a popular speaker at industry events as well as a trusted go-to source for the trade and business press. His commentary has been featured in news outlets such as TechCrunch, VentureBeat, MobileMarketer and Reuters. Before Fiksu, Craig was founder and CEO of Torrent and he has held senior management roles at DirectoryM and ValueClick. In addition, he helped grow Be-Free from a start-up with six customers to a $3 billion market cap before its acquisition by ValueClick. Craig graduated from Carnegie Mellon University with dual majors in economics and industrial management, and holds a MBA from the F.W. Olin Graduate School of Business.
Tommy Palm
Tommy Palm Mobile Guru With over two decades of experience as a game designer and entrepreneur, Tommy Palm has earned the title “Mobile Guru” at leading casual social games company, He works in the forefront of the company’s prevalent cross-platform games initiatives taking games from social to mobile. Tommy started programming games for Commodore 64 back in 1986 as a hobby until 1999, when he founded Jadestone. Since then he has been working as concept creator and game designer on more than 10 game titles including Championship Manager Online, World in War, Karlsson på Taket (mobile), Dirk Dagger and Kodo. During the more than 10 years developing mobile games, his team has been awarded nine international awards and numerous nominations – most recently the prominent IMGA and IGF Mobile awards. In 2009 Jadestone’s mobile department spawned off into Fabrication Games, where Tommy was President. The company went on to be acquired by in early 2012. Tommy is a regular collegiate lecturer and frequently contributes articles on trends in social and mobile games. He has also spoken at prominent events including GDC San Francisco, GDC Online, GDC Europe, Game Connection, E3, and Cannes Film Festival among others.
Multiplatform Games: Designing for the Future December 14, 2012 | 1:30 pm - 2:15 pm
Billy Pidgeon
Billy Pidgeon Senior Research Analyst/SOARS Lead Author Inside Network Billy Pidgeon is Senior Research Analyst for Inside Network and principal author of SOARS (Social Apps Research Service). Billy was previously a partner at the video game research firm M2 Research, and has held analyst positions at IDC and Jupiter Research. He began working in the video games industry as a producer in 1988 and has been covering video games and digital media as a market research analyst since 1999. With twenty-four years in the electronic entertainment industry including extensive experience in research, management and product development specializing in the PC, console and mobile games market, Billy is an industry expert appearing regularly in print, radio and television and at events as keynote speaker, moderator and panelist.
Place Your Bets: The Future of Online Gambling December 14, 2012 | 3:30 pm - 4:15 pm
Brock Pierce
Brock Pierce Managing Director, Clearstone Global Gaming Fund and CEO, Playsino @BrockPierce Brock Pierce, 32, is an entrepreneur best known for pioneering the market for virtual goods in online games. He has founded eight companies, acquired more than 30 others, and closed a dozen corporate finance transactions, securing more than $200 million on behalf of his companies. He is currently CEO of Playsino, managing director of the Clearstone Global Gaming Fund, and sits on the boards of IMI Exchange, Xfire, EverTune, RevenueAPEX and Spicy Horse Games. Pierce is co-founder of Playsino and assumed the role of CEO in November 2011. Playsino is a publisher and developer of social casino games for Facebook and mobile platforms. Playsino’s investors include IDM, Tomorrow Ventures, Siemer Ventures and many of Southern California’s most successful entrepreneurs. Both Wired and Fortune magazines have written lengthy biographical feature stories on Pierce’s career. In addition, he has been a guest lecturer at Stanford, UCLA and USC, as well as many video game and entrepreneurial conferences.
Multiplatform Games: Designing for the Future December 14, 2012 | 1:30 pm - 2:15 pm
Fernando Pizarro
Fernando Pizarro General Manager PapayaMobile @fapi1974 In his role as General Manager of Papaya Mobile's North American business, Fernando is charged with growing both the company's flagship SNS as well as it's newly launched app cross-promotion exchange, AppFlood. As a two time entrepreneur in mobile gaming and collaborative video, Fernando brings to bear his experience in traditional media at Disney and the Discovery Networks as well as large scale internet at Yahoo. Fernando has an MBA in Finance from the University of Chicago and a BA in East Asian Studies from Harvard.
Mobile Social in the Post-PC Era December 13, 2012 | 2:30 pm - 3:15 pm
Hugh Reynolds
Hugh Reynolds CEO and Co-Founder Swrve @swrve_inc Hugh is the CEO and co-founder of game and app optimization platform, Swrve ( He has been building innovative game technology businesses for the last 15 years. Hugh co-founded games special effects company in 1998. Over the next 7 years the company grew from a small start-up to an Emmy Award winning juggernaut. Havok was acquired by Intel Corp in 2007. Swrve aims to fill a critical gap in the market; enabling publishers and developers deliver hyper-personalized experiences to players, deepening engagement and increasing revenue.
Future Trends In Game Analytics and Optimization December 14, 2012 | 10:30 am - 11:15 am
Alex Rosen
Alex Rosen Director of Product Management & Business Intelligence GREE International @alexmr Alex Rosen is a Director of Product at GREE, where he heads up a game studio working on an unannounced title. He also manages Business Intelligence, where he oversees all data analysis for their US mobile gaming studio. Before that, he was Director of Analytics & Monetization at Funzio, which was acquired by GREE in May 2012. At Funzio, he was responsible for all game optimization, monetization and marketing for Funzio's four hit mobile titles, all of which hit the top free and grossing charts. Prior to Funzio, Alex worked at Google in the Google Apps for Enterprise group, focusing on small business solutions and product development. Even after all these years, his favorite game is still GoldenEye 007 for N64.
Mobile Social in the Post-PC Era December 13, 2012 | 2:30 pm - 3:15 pm
Jamison Selby
Jamison Selby Director Monkey King Games @jselbyguy Jamison Selby is a game industry executive, entrepreneur and consultant with a wide-ranging background across the entertainment industry. His Monkey King Games consultancy drives strategy and design for clients worldwide. As Vice President of Sales at Socialtype, he leveraged social media to drive exponentially powerful peer-to-peer customer acquisition. Prior to that he served as Senior Producer at TimePlay Entertainment, creating a new generation of locationbased multiplayer gaming. He adapted the hit game show Deal or no Deal into a live, pay-to-play stage show where the entire audience gets to play. He was also a key creative and producer on The Real Deal, a live interactive stage show at the Venetian Las Vegas, where the audience faced off against the world champions of poker. His many years working in television included shows ranging from Sabrina, the Teenage Witch and Oz, to The Weakest Link, Entertainment Tonight, The Insider and Duel. He also serves as chair of the Los Angeles chapter of the International Game Developers Association and is the founder of Downloadable Change, a non-profit dedicated to promoting virtual fundraising partnerships between the game industry and non-profit organizations. He holds a Masters degree from Rutgers University, is a Mensa member and a third-degree black belt in Seido Karate.
Place Your Bets: The Future of Online Gambling December 14, 2012 | 3:30 pm - 4:15 pm
Adi Sideman
Adi Sideman CEO YouNow Adi Sideman is a serial entrepreneur with over 15 years of experience in user generated media. He started out as an engineer and game designer, creating games such as "The Matrix" game for Warner brothers and "FBI Files" for HBO's Sopranos. He founded and ran Oddcast, a social media technology agency and co founded K-Solo Karaoke, the world's first online karaoke service and TargetSpot, an audio ad market. Adi currently runs YouNow, a company he founded in 2011. Adi Holds a B.A. In Film and TV and an MPS from the Interactive telecommunications Program, both at NYU.
Broadcast Based Social Games December 13, 2012 | 4:30 pm - 5:15 pm
Tim Steudler
Tim Steudler Senior Vice President of Publishing and Business Development AdColony Tim Steudler is Senior Vice President of Publishing and Business Development and is responsible for the global business strategy, publisher relations and corporate partnerships on behalf of AdColony. He has worked within the in-game advertising, integrated marketing and emerging platforms space, supporting top grossing videogame franchises and Fortune 500 brands for the last 11 years. Previously, Mr. Steudler managed corporate alliance opportunities on behalf of Activision Publishing where he was responsible for forging strategic relationships with consumer packaged goods companies including Coca-Cola, KFC, Puma, AT&T, HP, Sprint and McDonald’s for integrated marketing partnerships. Mr. Steudler holds a BA in Visual & Media Arts with a minor in Marketing from Emerson College in Boston, MA.
Mobile Social in the Post-PC Era December 13, 2012 | 2:30 pm - 3:15 pm
Nicholas Talarico
Nicholas Talarico Founder and CEO 12 Gigs @nptca Nick is the Founder & CEO of 12 Gigs, a social-mobile HTML5 casino gaming engine & network. Prior to starting 12 Gigs, Nick led publisher development for Offerpal (now Tapjoy). Before Offerpal, Nick was an original member of YouWeb (the incubator that gave rise to iSwifter, Pluto Games, Open Feint, Sibblingz, and Crowdstar), where he led development and operation of early social games that held top positions on MySpace, Facebook, and Bebo (remember them?). As President of FORGE, a non-profit organization that works in capacity building with refugee communities in southern Africa, Nick oversaw social media, online branding, and online fundraising. His work helped FORGE become a leader and innovator in online strategies for non-profits and the organization garnered social media awards including the The Jenzabar Foundation's Social Media Leadership Award and a Facebook Causes Giving Challenge winner.
HTML5 Games December 13, 2012 | 3:45 pm - 4:30 pm
Mike Thompson
Mike Thompson Lead Writer, Inside Social Games Inside Network Mike Thompson is Inside Network’s resident social gaming expert. Previously, Mike regularly contributed to sites like The Escapist, Gamezebo, and Ars Technica, focusing on technology and video games. Mike earned undergraduate degrees in Advertising, Journalism, and Photography from Northern Arizona University.
HTML5 Games December 13, 2012 | 3:45 pm - 4:30 pm
Tony Ventrice
Tony Ventrice Senior Game Designer Badgeville @tonyventrice Tony Ventrice is a life long game designer with a knack for applying game-design techniques in emerging markets. From mobile, to Facebook, to Gamification, his successful, award-winning designs have taken him to industry leadersa nd innovators including Namco, Smule, Zynga, and Playdom. He has helped design popular social and mobile games including Zynga Poker, Mobsters 2, and I Am T-Pain.
Game Mechanics: The Playbook of the Future December 14, 2012 | 11:15 am - 12:00 pm
Brian Wane
Brian Wane CEO and Founder SMERC Game Cloud Network @SMERC_Design Brian is an entrepreneur and game designer who has been developing games since 1996. In 2000 he founded SMERC, an award winning mobile and social game design studio located in Brooklyn. SMERC has created a portfolio of 175+games that have been played over 300 million times. Their clients include Nickelodeon, MTV, VHA, Cartoon Network, DreamWorks, Atari, Discovery and more. SMERC has become an industry leader in creating vibrant, provocative experiences that captivate and consume a player’s attention. Brian is guiding SMERC as they forge a new approach to the way people are entertained across all the places and devices they play. This year Brian founded Game Cloud Network, a software platform company enabling social game mechanics for all interactive experiences. When Brian is not making games he enjoys roller coasters, swimming with dolphins and fine, fine art.
Multiplatform Games: Designing for the Future December 14, 2012 | 1:30 pm - 2:15 pm
Jong Woo
Jong Woo VP of Business Development U.S. @King_dot_com Jong Woo is VP of business development U.S. for, where he manages initiatives surrounding the leading provider of casual social games’ strategy and partnerships in the region. He leverages his more than a decade of experience to help maintain the company’s proven track record of delivering successful social, competitive and pastime gaming experiences to millions of people across the globe. Previous to he was a senior business development executive at Blockdot, an interactive agency specializing in branded entertainment and “advergaming” solutions. Jong was also President of Gamelab, best known for its acclaimed casual game titles 'Diner Dash' and 'Jojo's Fashion Show', leading the company to a level of critical and commercial success. He started his career in finance with the structured finance group at Macquarie Bank and holds a MBA in marketing from NYU Stern School of Business and a bachelor's degree from Princeton University.
Multiplatform Games: Designing for the Future December 14, 2012 | 1:30 pm - 2:15 pm
George Zaloom
George Zaloom Founder & CEO GoPlay @goplay George Zaloom is the CEO of GoPlay, a Los Angeles-based technology company which has created software that enables land-based casino operators to embed popular social (casino) games directly into their own websites. Prior to Goplay, Zaloom founded and – two safe social networks for tweens. He was also Head of Business development for -- the largest online paparazzi agency in the world. Preceding his tech career, Zaloom was senior executive at DreamWorks where he supervised the hit animated film “Kung Fu Panda.” He also ran ZM Productions, a major independent film company specializing in non-fiction and family entertainment. At ZM Zaloom produced the motion picture Encino Man, ABC’s Wonderful World of Disney, Martha Stewart Living and the Emmy winning documentary Hearts of Darkness. Zaloom is a graduate of the University Southern California School of Film & Television. He is also a former New Jersey Firefighter.
Place Your Bets: The Future of Online Gambling December 14, 2012 | 3:30 pm - 4:15 pm

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