US Company is hiring: Software Development Engineer - UI in Cupertino
US Company, Cupertino, CA, United States, 95014
Cupertino, California, United States Software and Services
Add to Favorites Software Development Engineer - UI
Description
APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Research, design, and develop computer and network software or specialized utility programs. Understand user needs, build innovative systems and algorithms, write software, and test, analyze, optimize, debug, and fix the software through interaction and visual design techniques. Create design prototypes and UI renderings to help understand and visualize new product concepts, features, and interfaces. Write prototype software in Xcode, Apple prototyping tools, and using visual and design interaction tools like Photoshop, Illustrator, Keynote, and Final Cut Pro. Collaborate with technical artists to ensure graphic fidelity and high-performance standards. Work with designers to build and review the graphics in software to match design specifications. Analyze software performance to achieve faster graphics performance, and research new methods for achieving desired functionality and visual effects. Use interaction and visual design techniques and develop new software features and apps by creating design prototypes. Test software features and apps by writing functional, nonfunctional, stress, and performance tests to verify that software works as designed, reviewing testing plans for completeness and accuracy, and manually testing software and identifying new defects. Review software source code, write comments on issues found, and approve source code changes. Lead software teams from a technical role by planning work that requires multiple engineers across teams to write new software, organizing and leading meetings to review and agree on work with other engineers, and answering questions and reviewing work proposals and progress. Train engineers by scheduling regular meetings, giving guidance on projects, technical decisions, and source code, and answering any questions. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 - $264,200/yr and your base pay will depend on your skills, qualifications, experience, and location.
Minimum Qualifications
- Bachelor’s degree or foreign equivalent in Computer Science, Information Technology or related field and 1 year of experience in job offered or related occupation.
- 1 year of experience with each of the following skills is required:
- Proposing and visualizing new software features using design tools, including Photoshop, Sketch, Keynote, and Final Cut Pro.
- Developing high performance graphics (GPU) software for embedded devices, including graphics technologies CoreGraphics, CoreImage, and CoreAnimation.
- Developing new software features for embedded devices, including using Xcode, clang.
- Using performance optimization skills to increase performance of software for embedded devices, including using Instruments and other software profilers.
- Using debugging skills to increase reliability of software for embedded devices, including LLDB and other software debugging tools.
- Applying engineering practices, including analyzing complexity, memory use, object oriented design.
- Using software version control and issue tracking tools, including Git and Bugzilla.
Preferred Qualifications
- N/A
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
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