Graphics (GPU) RTL Design Engineer Job at Apple in Austin
Apple, Austin, TX, United States, 78716
Summary
Posted: Oct 24, 2024
Role Number: 200575540
Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Engineering group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. As a member of Apple’s GPU Shader Core team, you will develop power efficient, high-performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day!
Description
As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IPs that meet our performance, timing, and area goals. You will explore design trade-offs while applying rigorous design principles. Additionally, you will be required to understand and collaborate on groundbreaking microarchitectural specifications to design best-in-class GPUs. To accomplish this, you will collaborate closely with multi-functional teams in architecture, verification, modeling, and physical design.
Minimum Qualifications
- Experience in GPU, CPU, or SIMD architectures
- Knowledge of System Verilog HDL
- Experience in Logic design, including knowledge of low-power techniques and timing optimizations
- BS degree and minimum of 10 years of experience
Preferred Qualifications
- Experience writing microarchitectural specifications
- Experience in hardware performance analysis and debug
- Ability to drive bring up and debug of complex designs
- Understanding of synthesis tools, timing analysis, floor planning, and the PNR flow
- Experience with scripting languages such as Python, Ruby, or Perl
- Ability to work well in a team in order to be productive under aggressive product schedules