Software Engineer, Android Graphics Job at US Company in Mountain...
US Company - Mountain View, CA, United States, 94039
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Overview
corporate_fare Google place Mountain View, CA, USA
Mid
Experience driving progress, solving problems, and mentoring junior team members; deeper expertise and applied knowledge within relevant areas.
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- Bachelor’s degree or equivalent practical experience.
- 2 years of experience with software development in C++, or 1 year of C++ experience with an advanced degree in an industry setting.
- 2 years of experience with data structures or algorithms in academic or industry settings.
- 2 years of experience Android application development.
Preferred qualifications:
- Master's degree or PhD in Computer Science or related technical field.
- 2 years of experience with performance analysis, systems data analysis, visualization tools, or debugging.
1 year experience with graphics in Android.
- Proficiency in code and system health diagnostics, resolution, and software test engineering.
About the job
Google's software engineers develop next-generation technologies that change how billions of users connect, explore, and interact with information and each other. Our products handle massive-scale information and extend beyond web search. We seek engineers with fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking, data storage, security, AI, NLP, UI design, and mobile development. As a software engineer, you will work on critical projects, with opportunities to switch teams and projects as our business evolves. We expect versatility, leadership, and enthusiasm for tackling new problems across the full stack.
With your technical expertise, you will manage project priorities, deadlines, and deliverables. Your role includes designing, developing, testing, deploying, maintaining, and enhancing software solutions.
The Android Core Graphics team focuses on graphics development, from developer APIs to fundamental Hardware Abstraction Layers (HALs) that bring pixels to life across devices such as phones, tablets, XR, desktops, TVs, cars, and watches. You will collaborate with OEMs, hardware vendors, developers, and game engine creators to push mobile graphics boundaries, including HDR, Adaptive Refresh Rate, low-latency stylus support, and multi-display experiences for foldable phones and connected displays.
Android, powering over 3 billion devices worldwide, is about bringing computing to everyone. We believe computing is a superpower for good, enabling access to information, economic opportunities, productivity, and connectivity. We aim for everyone to have access to the best computing technology. Our platform allows OEMs and developers to build compelling devices and apps/services for all users.
The US base salary range for this full-time role is $141,000-$202,000 + bonus + equity + benefits. Salary ranges are role, level, and location-dependent. Individual pay considers work location, skills, experience, and education. Your recruiter will share specific salary details during hiring. Note that listed salaries exclude bonus, equity, or benefits. Learn more about Google benefits.
Responsibilities
- Design and develop features in the Android Graphics stack using C++.
- Gradually take ownership of one or more areas.
- Enable client-facing features and improve core graphics infrastructure architecture.
Google is an equal opportunity employer, committed to diversity, inclusion, and providing equal employment opportunities regardless of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related conditions, criminal history, or other protected bases. See Google's EEO Policy and related resources.
English proficiency is required for global collaboration unless otherwise specified.
To recruitment agencies: Google does not accept unsolicited resumes and is not responsible for related fees.
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