Graphics Programmer
DreamWorld - Redwood City, California, United States, 94061
Work at DreamWorld
Overview
- View job
Overview
Graphics Programmer
to help optimize our visuals and unlock higher-fidelity features without compromising performance. This is a technical role focused on rendering, optimization, and performance. You’ll work directly with engineers and artists to improve frame rates, support better lighting and atmospherics, and enable higher-quality visual content. Responsibilities Optimize the rendering pipeline and performance across different platforms Profile and debug graphics bottlenecks (CPU & GPU) Collaborate with 3D artists, technical artists, and engineers to support higher-quality visuals Help implement lighting, atmospheric effects, and visual polish that enhance immersion Unlock visual features (e.g. post-processing, shader effects) without compromising performance Reduce technical load on other engineers by owning visual tech systems Requirements Proven experience working as a graphics or rendering engineer (especially in games) Strong knowledge of Unreal Engine rendering pipeline (UE5 preferred) Familiarity with performance profiling tools (RenderDoc, Unreal Insights, etc.) Solid understanding of graphics APIs (DirectX, Vulkan, or similar) Comfortable working in a collaborative, fast-paced team environment Bonus Skills Experience with LOD systems, culling, and instancing Familiarity with Niagara, dynamic lighting, or atmospherics in UE Experience with HLSL/GLSL shader development Prior shipped titles or indie projects a plus Ideal Candidate A highly technical problem-solver who can push visual fidelity
without
sacrificing frame rate Someone who’s ready to jump in, own systems, and help us deliver a polished player experience. How to Apply
Send your resume and portfolio (if applicable). The interview process may include a short technical screening and/or performance optimization task.
#J-18808-Ljbffr