Graphics Programmer Job at DreamWorld in Redwood City
DreamWorld - Redwood City, CA, United States, 94061
Work at DreamWorld
Overview
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Overview
We’re preparing for Early Access and looking for a Graphics Programmer to help optimize our visuals and unlock higher-fidelity features without compromising performance.
This is a technical role focused on rendering, optimization, and performance. You’ll work directly with engineers and artists to improve frame rates, support better lighting and atmospherics, and enable higher-quality visual content.
Responsibilities
- Optimize the rendering pipeline and performance across different platforms
- Profile and debug graphics bottlenecks (CPU & GPU)
- Collaborate with 3D artists, technical artists, and engineers to support higher-quality visuals
- Help implement lighting, atmospheric effects, and visual polish that enhance immersion
- Unlock visual features (e.g. post-processing, shader effects) without compromising performance
- Reduce technical load on other engineers by owning visual tech systems
Requirements
- Proven experience working as a graphics or rendering engineer (especially in games)
- Strong knowledge of Unreal Engine rendering pipeline (UE5 preferred)
- Familiarity with performance profiling tools (RenderDoc, Unreal Insights, etc.)
- Solid understanding of graphics APIs (DirectX, Vulkan, or similar)
- Comfortable working in a collaborative, fast-paced team environment
Bonus Skills
- Experience with LOD systems, culling, and instancing
- Familiarity with Niagara, dynamic lighting, or atmospherics in UE
- Experience with HLSL/GLSL shader development
- Prior shipped titles or indie projects a plus
Ideal Candidate
- A highly technical problem-solver who can push visual fidelity without sacrificing frame rate
- Someone who’s ready to jump in, own systems, and help us deliver a polished player experience.
- How to Apply
- Send your resume and portfolio (if applicable).
- The interview process may include a short technical screening and/or performance optimization task.