Lead Graphics Engineer
CD PROJEKT RED - Boston, Massachusetts, us, 02298
Work at CD PROJEKT RED
Overview
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Overview
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our
YouTube channel
where we share behind-the-scenes insights and stories direct from our team members! Job Description
CD PROJEKT RED
is seeking a
Lead Graphics Engineer
to lead the development and optimization of cutting-edge graphics systems for our next title, Project Sirius, a multiplayer game set within the world of The Witcher. In this role, you will collaborate closely with artists and engineers to deliver industry-leading visuals through advanced rendering, shaders, lighting, and graphical enhancements. Your expertise will ensure that our graphics solutions are performant, efficient, and aligned with the game's creative vision. Responsibilities
Design, implement, and optimize rendering systems to meet high visual fidelity goals. Collaborate with the art team to create performant tools and workflows for impactful visuals. Work across disciplines to develop innovative rendering solutions for large-scale, open-world environments. Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization. Mentor junior engineers and provide technical guidance to the team. Ensure adherence to the team's coding standards and contribute to overall code quality. Actively solicit and integrate feedback to enhance system performance and design. Qualifications
7+ years of experience in game development, with at least 1 year as a lead. Proficiency in C++ with a robust foundation in graphics programming. Expertise in rendering techniques, shaders, and GPU/CPU architecture. Experience with Unreal Engine 4/5, ideally with a shipped title using the engine. Familiarity with low-level graphics APIs (DirectX12, Vulkan, etc.) and debugging tools (RenderDoc, Pix). Extensive multithreaded programming skills. Demonstrated ability to profile and optimize performance at a low level. Exceptional problem-solving skills, communication, and a collaborative mindset. Nice to Haves
Experience working on AAA console titles, particularly with Unreal Engine. Familiarity with memory management and platform-specific optimizations. Additional Information
This job can be hybrid/in-office from Boston or fully remote. Health & Well-being
Company paid medical healthcare (dental, vision & mental). Paid Leave — 20 days of holiday per year (26 days after two years). No dress code — we like to keep it casual. 401K with employer matching. Gym Membership Reimbursement. Perks & Professional Growth
Flexible working hours. Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes. Merch — gifts and regular chances to nab some cool swag! A welcome pack filled with goodies to help you feel right at home. Life in the Office
Dog-friendly office — bring your dog and look after them while working! Always a furry friend or two at the studio. International working environment — collaborate with diverse colleagues from around the world. If you observe any irregularities in our recruitment process, please
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