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Sony Pictures

Sr. Graphics Programmer

Sony Pictures, Culver City, California, United States, 90232


At Sony Innovation Studios, a division of Sony Pictures Entertainment, we develop future entertainment technologies, and we recently announced the establishment of the first LED virtual production stage on the Sony Pictures Studios lot in Culver City, CA. The new LED stage allows SIS to expand its technologies to virtual production with its award-winning Atom View volumetric rendering technology.

Sony Innovation Studios is looking for a talented Senior Graphics Programmer, who has a passion for the latest and greatest in real-time 3D rendering techniques, to develop innovative graphics. As a Senior Graphics Programmer, you will design and implement new state-of-the-art and existing render techniques, including real-time lighting, culling, raytracing, and more.

You will help drive and innovate future research into emerging graphics fields and rendering techniques. You will collaborate cross disciplines with artists, designers, and other engineers to deliver high quality graphics features and solutions.

Core Responsibilities

Graphics feature development (design, decision, implementation, test)Develop clean, efficient, and well tested codeDebug, profile, and optimize CPU and GPU codeMentorship and guidance for junior engineersResearch into future innovative graphics technologiesJob Requirements

Bachelor's degree in computer science or equivalent experience7+ years as a graphics engineer working with real-time 3D graphicsStrong 3D math skills - linear algebra, vector/matrix math, quaternions, etc.Strong skills in modern C++ 14/17/20Strong graphics debugging and profiling skillsThorough understanding of current GPU architecturesGood understanding of multi-threaded programming and optimization techniquesExperience with modern graphics and compute APIs, like DirectX12 and VulkanExperience with HLSL/GLSL or other equivalent shader languagesExcellent verbal and written communication skillsMotivated and proactive self-starter, able to operate in a highly dynamic environmentPassionate about computer graphics and low-level hardwareBonus:

Shipped at least 1 AAA game titleExperience with asynchronous compute shadersExperience using modern real-time ray tracing APIsUnderstanding of VR and AR rendering technologies

The anticipated base salary for this position is $128,000 to $171,000. This role may also qualify for annual incentive and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

To request an accommodation for purposes of participating in the hiring process, you may contact us at SPE_Accommodation_Assistance@spe.sony.com.