Disbelief
Senior Technical Designer (Video Game Studio)
Disbelief - Chicago, Illinois, United States, 60290Work at Disbelief
Overview
- Apply
Overview
Job Title : Senior Technical DesignerType:
Full timeWho We Are:
Disbelief is a game development studio focusing on contracting and consulting services. We've worked with both AAA and independent studios to help their projects ship. Notable projects we've worked on include
Tiny Tina's Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5 , and
Pacific Drive .At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems in graphics and engine programming, but also a place where people can grow their careers and skill sets as valued members of a stable and close knit team.Description:Currently, we're looking for a Senior Technical Designer. This opportunity is for a full-time position in Chicago, IL or Cambridge, MA.Technical Designers at Disbelief combine a multitude of technical skills to solve player facing and development challenges. Senior Technical Designers are leaders and developers in their project. You should be comfortable working independently and with a team. Mentorship, sharing experience, and contributing to the growing capabilities of the Technical Design team is a key responsibility of our Senior talent. Our Technical Designers take from a diverse range of skills and are just as comfortable working in code as creating content. We seek developers that will blur the boundaries between traditional Game Design and Engineering. You must be comfortable with moving between code, script, and content while being able to assess the outcomes of incoming changes actual and proposed.We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.Key ResponsibilitiesSolve technical problems from a senior designer's point of view and be able to predict the efficacy of solutionsMentor fellow Technical DesignersCommunicate with clients on team progress and problems as they ariseSolve technical/feature issues in innovative waysClearly communicate your work to othersPrototype new workflows, systems, and solutionsExplore new software and techniques, including novel solutionsChampion for the player and developers, fight for qualityExperience with UI/UX design and/or implementation a plus!Skills and RequirementsExtensive understanding of gameplay systems, game design principles, and industry standardsAbility to write scripts and create scripted systems and asset pipelines from scratchAbility to read and comprehend code (C/C++/etc), enough to discuss implementations with Engineers and debug broken functionalityAble to piece together content/dev pipelines out of multiple technologiesDegree or equivalent work experience in Tech. Design/Game Design/Graphic Design/Computer Science/or another related fieldAbility to produce AAA quality game contentExcellent communication skills, both verbal and written5+ years of experience in game development3+ years of Unreal experienceAt least one shipped Unreal Engine titleExperience working on a Console title (Xbox, PlayStation, Switch, AR/VR, etc) is a plus.Location:
Chicago, IL or Cambridge, MARelocation Assistance:
Available where applicableRemote:
Hybrid. Designers are in the office based on project needs, but can often work from home. Some of our projects require access to physical infrastructure daily.Visa Sponsorship:
No. Disbelief does not offer visa sponsorship at the current time. We are anE-Verify employer.Technologies:
Most of our work is technical in nature and within a wide variety of tech stacks and game engines. Primarily we work with Unreal Engine, but we also work with custom game engines. Our work often requires researching and learning new/old technologies. Our primary platforms are PC, Xbox, Playstation, Switch, and VR/AR devices.Contact:
jobs@
Full timeWho We Are:
Disbelief is a game development studio focusing on contracting and consulting services. We've worked with both AAA and independent studios to help their projects ship. Notable projects we've worked on include
Tiny Tina's Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5 , and
Pacific Drive .At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems in graphics and engine programming, but also a place where people can grow their careers and skill sets as valued members of a stable and close knit team.Description:Currently, we're looking for a Senior Technical Designer. This opportunity is for a full-time position in Chicago, IL or Cambridge, MA.Technical Designers at Disbelief combine a multitude of technical skills to solve player facing and development challenges. Senior Technical Designers are leaders and developers in their project. You should be comfortable working independently and with a team. Mentorship, sharing experience, and contributing to the growing capabilities of the Technical Design team is a key responsibility of our Senior talent. Our Technical Designers take from a diverse range of skills and are just as comfortable working in code as creating content. We seek developers that will blur the boundaries between traditional Game Design and Engineering. You must be comfortable with moving between code, script, and content while being able to assess the outcomes of incoming changes actual and proposed.We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.Key ResponsibilitiesSolve technical problems from a senior designer's point of view and be able to predict the efficacy of solutionsMentor fellow Technical DesignersCommunicate with clients on team progress and problems as they ariseSolve technical/feature issues in innovative waysClearly communicate your work to othersPrototype new workflows, systems, and solutionsExplore new software and techniques, including novel solutionsChampion for the player and developers, fight for qualityExperience with UI/UX design and/or implementation a plus!Skills and RequirementsExtensive understanding of gameplay systems, game design principles, and industry standardsAbility to write scripts and create scripted systems and asset pipelines from scratchAbility to read and comprehend code (C/C++/etc), enough to discuss implementations with Engineers and debug broken functionalityAble to piece together content/dev pipelines out of multiple technologiesDegree or equivalent work experience in Tech. Design/Game Design/Graphic Design/Computer Science/or another related fieldAbility to produce AAA quality game contentExcellent communication skills, both verbal and written5+ years of experience in game development3+ years of Unreal experienceAt least one shipped Unreal Engine titleExperience working on a Console title (Xbox, PlayStation, Switch, AR/VR, etc) is a plus.Location:
Chicago, IL or Cambridge, MARelocation Assistance:
Available where applicableRemote:
Hybrid. Designers are in the office based on project needs, but can often work from home. Some of our projects require access to physical infrastructure daily.Visa Sponsorship:
No. Disbelief does not offer visa sponsorship at the current time. We are anE-Verify employer.Technologies:
Most of our work is technical in nature and within a wide variety of tech stacks and game engines. Primarily we work with Unreal Engine, but we also work with custom game engines. Our work often requires researching and learning new/old technologies. Our primary platforms are PC, Xbox, Playstation, Switch, and VR/AR devices.Contact:
jobs@