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Gaming

Iris Launches ‘Fast or Fail’ Game for Adidas Featuring Lionel Messi

Iris has launched a new campaign for Adidas called “Fast or Fail,” to promote Lionel Messi‘s new adiZero f50 Messi boot.

The campaign is centered around “an innovative real-time reactive game experience requiring players to beat opponents down an endless pitch and reach Rio de Janeiro in the fastest time possible.” Players will be given the opportunity to win tickets to the 2014 FIFA World Cup to see Lionel Messi play. In an interesting twist, the game is driven by social media — with “more mentions of Messi, the faster you go in the game.”

Iris also created a “Fast or Fail” video to promote the game and the new Messi boot. To create the video, they shot Messi on a green screen backdrop, and then worked with “Media Monks to create the CGI-built polygonised world you see in the game and film.” You can check out the 1:35 video above, and head here to try your hand at the #fastorfail game.

 

Cossette Games the Arctic for Royal Canadian Mint

Educational video games typically offer up half-hearted gaming experiences that grow staler by the click. It’s like the developers weren’t sure how to balance the knowledge with the fun, so they just half-assed both parts. Rarely do we get to enjoy the two like in an Oregon Trail. Who knew caulking a river could be so much fun?

Based on the screenshots and trailer for the Royal Canadian Mint’s new digital children’s game, Cossette has teased enough creativity to at least get kids interested in checking it out. The release marks the 100th anniversary of first Canadian Arctic expedition (although according to the trailer, the timeline should start in November 1913). I haven’t played the game myself – I’m a bit outside the 6-11 year-old age range – but in terms of advertising, I was surprised by the amount of storytelling and suspense in the trailer. The graphic aren’t exactly going to challenge the Grand Theft Auto franchise, but this actually looks like a game rather than a textbook pretending to be a game. Credits after the jump.

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BBH NY Teams Up with The Corner Shop to Plug Playstation Plus

BBH New York have teamed up with production company The Corner Shop to produce this new spot promoting Sony’s new Playstation Plus network.

The 1:19 spot continues the trend of depicting gamers in real-life situations mirroring the games they’re playing, in lieu of actual gameplay. In this way, the spot shows a group of friends transition among a series of games (at one point one of the players says, “Guy’s it’s me,” but they’re no longer playing on the same team and just laugh), displaying the Playstation Plus’ “New Games Monthly” and “Next Gen Multiplayer” features simultaneously. It’s something of a spiritual successor to BBH’s lauded Perfect Day” spot from October, although it doesn’t have quite the same swagger. Credits after the jump. Read more

Tag Europe, Tesco Use The Great Kat to Promote ‘Call of Duty: Ghosts’

In a textbook display of how advertising is much different in the U.K., Tag Europe and Tesco — the world’s second largest retailer — used the music of The Great Kat in their ad for Call of Duty: Ghosts to add a sense of drama and urgency to the spot. In America, you don’t use the music of classically-trained virtuosos to sell video games, you use Eminem. Also unlike the U.S. campaign, Tag Europe’s ad prominently features a female gamer.

The 20 second spot scores The Great Kat‘s rendition of Vivaldi’s “The Four Seasons” to its footage of players enjoying the game, actual gameplay, and (for some reason) popcorn making. Fast paced violin and guitar shredding is “synched perfectly in time with Call of Duty: Ghosts’ fast action bombs, explosions, and death defying feats,” and popcorn. The ad began airing in the U.K. this past November, to promote Call of Duty: Ghosts‘ launch. “The Great Kat’s music is brilliant on the spot,” said Adam Lieber, Music Supervisor at shtik.tv. Now would somebody please pass the popcorn?

Production Duo Celebrates ‘Gran Turismo’ 15th Anniversary by Honoring its Creator

Producers Tamir Moscovici and Paul Proulx, the creative production team behind Urban Outlaw and Painting Coconuts , decided to mark the 15th anniversary of Sony’s landmark Gran Turismo series (and recent release of Gran Turismo 6) with a documentary profiling “the single-minded genius behind Gran Turismo’s birth and breathtaking 15-year evolution,” Kazunori Yamauchi.

KAZ: Pushing the Virtual Divide is a one hour, 24 minute documentary examining the drive and devotion Yamauichi has put into Gran Turismo from its birth through its incredible evolution over the past 15 years. Since the first Gran Turismo game in 1997, the game Yamauchi had wanted to make since he was fifteen years old, he has always gone above and beyond expectations in creating the best games possible. Yamauchi has been one of the most important and interesting figures in gaming over the past 15 years, with a singular devotion to giving gamers the ultimate driving experience. His insane devotion to detail in his racing simulation series can be traced to his love for racing and all things automotive — he really races himself, and often wins. This offers him a unique understanding of what racing is all about, something he brings into each of his games.

If you’re a gamer, and especially if you’re a fan of the Gran Turismo series, it’s a really intriguing — and sometimes nostalgic — look at one of Sony’s most iconic gaming series and the incredible man behind them. Check out the trailer above, and, if you’re interested, head on over to Hulu for the complete documentary. Credits after the jump. Read more

72andSunny is Back with New Spot Promoting ‘Call of Duty: Ghosts’ Downloadable Content

This past October we covered 72andSunny’s exhaustive campaign for Activision’s Call of Duty: Ghosts. Now, 72andSunny is back with a new campaign promoting Call of Duty: Ghosts‘ new downloadable content pack, Onslaught.

72andSunny’s long spot for Onslaught, entitled “CODnapped,” imagines a task force, led by a CODnapper played by Stephen Graham of Boardwalk Empire, sent out to kidnap men from such terrible duties as work, child rearing, and spending time with their significant other, so that they can be brought to a room with comfy chairs and snacks to play Call of Duty. The elaborately imagined scheme runs for over three minutes, before the rest of the spot is devoted to Onslaught gameplay. It’s kind of a clever (although ridiculous and entirely sexist) concept that highlights gamers’ desire to spend time with the new content free of any real-life distractions. And although the spot is quite dragged out, at a 4:51 run length, fans of the franchise have responded. The video was uploaded to YouTube yesterday, and has already racked up almost 400,000 views. By the time of Onslaught‘s January 28th release, it could top the one million mark. Credits after the jump. Read more

CP+B, Xbox One Take Different Approach with ‘Lost’

Last October/November, CP+B helped launch Xbox One with a series of TV spots designed to show off how with the next-gen system “games and entertainment are no longer separated.” Well, following a series of Playstation 4 ads that positioned that system as the one “For the Players,” CP+B and Xbox One return serve with a new television spot reminding viewers that, oh yeah, “first and foremost, Xbox One is a gaming console.”

The new effort, entitled “Lost,” focuses on the realism of Xbox One’s graphics, imagining them as so realistic that a young man playing Ryse: Son of Rome actually believes he’s sustaining injuries. That, or the dude is just tripping balls, in which case he should probably play something a little less intense. The spot concludes with the somehow familiar sounding tagline, “If it was any more real, it would be real.”

As mentioned, “Lost” does feel like a direct response to the PS4 ads that position it as the system for gamers, which makes a lot of sense for Microsoft. The Redmond, WA giant may have overestimated the appeal of the whole “gaming and entertainment in one” selling point, and now it seems they can’t let Sony claim the “For the Players” crown without a fight. It will be interesting to see how the advertising battles for the two systems play out as both fight to win the next-gen console war. With the systems selling at a pretty close rate, it doesn’t look like things will let up any time soon. and perhaps that’s a good thing. Credits after the jump. Read more

Barton F. Graf 9000, Psyop Charm with ‘Clash of Clans’ Anthem Ad

Gerry Graf’s Barton F. Graf 9000 NY has worked with production company Psyop, fresh off their game-developing debut with the Susan Sarandon-narrated Nightmare: Malaria, to develop this charming spot for the Supercell-developed strategy game Clash of Clans.

The one-minute anthem ad places the viewer in the middle of the action, on the same level as the melee taking place. To bring the game to life in the spot, Psyop “embraced the bright, stylized and saturated look of the game,” explained Psyop Director Fletcher Moules. “We wanted to fully conceptualize what the world would look like if we were running alongside the horde of barbarians, what would it feel like to be covered in their saliva.”

The impressively animated ad really does a good job transporting the viewer into the world of Clash of the Clans, thankfully without any saliva. One noteworthy moment occurs when two giants chuckle as they are hit with cannonballs. It was one of Psyop’s favorite segments to animate, as well. “It added the heart and the warmth that was only achieved when we removed ourselves a little from the ruckus to enjoy it from their perspective,” said Moules.

It would appear that Supercell’s audience is enthusiastic about Clash of Clans as well. The video was released on December 23rd, and garnered 14 million views in its first week. Credits after the jump. Read more

BBH NY ECD Ari Weiss Takes Us Behind the Cube for PS4′s ‘Perfect Day’

I don’t own a PS4, but I catch myself periodically humming the cover of Lou Reed‘s “Perfect Day” in BBH NY’s video game spot with the same title. For a brief refresher: the 60-second spot shows two gamers as iterations of the characters they’re competing with, such as medieval gladiators and race car drivers. If you watch enough TV, you’re bound to watch it. And it sticks with you, mainly because of the song, but compared to typical ad humor and action, this spot just marches to the beat of a different drummer.

One of those drummers – Ari Weiss, executive creative director of BBH NY – recently sat down with ADC for their Behind the Cube series to talk about the creative decisions that helped shape “Perfect Day.” Weiss talks about how the song actually guided the visuals, how the gamers were established as characters, and how editing set the spot’s unique pacing.

And on a somewhat-related note: ADC just announced they are launching an iPad app to show off their annual work developed in conjunction with Brazilian shop the goodfellas, ADC member/Google Creative Lab motion designer Monica Eunji Kim and U.K.-based creative director, Pete Rossi. It is the first time in the company’s 92-year history that the annual book will not be in print. ADC is also giving away free limited-edition iPad cases to the first 500 people who download the app.

Susan Sarandon, Psyop Spread Malaria Awareness with ‘Nightmare: Malaria’ Game

This past Tuesday saw the release of the first game developed by production company Psyop, “Nightmare: Malaria.” Susan Sarandon lent her vocal talents to the game, developed in partnership with Against Malaria Foundation, for the iOS and Android operating systems. “Nightmare: Malaria” hopes to draw attention to the malaria epidemic that claims around one million lives a year, around 70% of them children under five; and that much of this can be prevented with insecticide treated mosquito nets. But don’t think this is another public service advertisement masquerading as a gaming experience.

“This is not another advergame,” said Brian Kehrer, Technical Director of “Nightmare: Malaria. “We focused our efforts on creating a visually rich and enjoyable, if disturbing, experience.” Kehrer, co-founder of Muse Games, was brought in to help Psyop develop their penchant for visual storytelling into their first ever video game. While at Muse, he helmed the award-winning Guns of Icarus Online.

In “Nightmare: Malaria” the player is dropped “into the bloodstream of a young girl infected by malaria. Players make their way through 18 levels of fever-dream visuals, avoiding killer mosquitoes and collecting hard-to-reach teddy bear tokens along the way.” While I can’t say anything about the gameplay, not having played the game yet, the trailer hints at striking, occasionally disturbing visual design — not surprising coming from the Emmy-winning Psyop.

The game was inspired by a Susan Sarandon-narrated PSA created through Psyop’s non-profit initiative, Establishment for the Greater Good, called “Nightmare.” In fact, “Nightmare: Malaria” borrows footage from the PSA for its trailer. If you’re interested in playing the game, you can download it for iOS or Android. And if you’d like to donate to help stop malaria, you can do so here. Stick around for “Nightmare” and credits after the jump.  Read more

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