Alexander Savchuk

Washington, DC USA

Professional Experience

I am a cartoonist / illustrator with five years of experience. I specialize in vivid, easily comprehensible imagery and have done work in a plethora of media - childrens' books, cartoons, digital and traditional animation, and art for independent computer / mobile games and applications. Regardless of medium, my freelance mantra is to meet a client's goals while simultaneously imbuing the project with my own creative vision.


3 Years
Graphic Designer
1 Year
Other, Specify
3 Years


2 Years
3 Years
Other, Specify
3 Years


Academia Teaching
3 Years
Video Games
3 Years
Marketing (in-house) - Small to mid-sized corp. cl
3 Years

Total Media Industry Experience

5 Years

Media Client List (# assignments last 2 yrs)

Mobile Software Designs, LLC (3-5), AxiCom (1-2)

Corporate Client List (# assignments last 2 yrs)

General Dynamics Fidelis Cybersecurity Solutions (10+), ERP Accounting Systems (3-5), AppleTree Institute (10+), AloeClear (3-5)

Other Work History

Intern-Engineer, General Dynamics Fidelis Cybersecurity Solutions

Technical Skills

Animation - Adobe Flash Audio Editing - Audacity, FL Studio Illustration - Adobe Illustrator, Adobe Photoshop Video Editing - Sony Vegas Pro

Foreign Language Skills


Computer Skills

Microsoft Office Suite (Excel, PowerPoint, Visio, Word) Windows XP, Windows 7


Wacom Intuos4 Pen Tablet Editing Programs - Adobe Creative Suite, Sony Vegas Pro


Stacey Sweeney - Felicia Truong - Stephanie Fergusson -



This is the front / back cover spread for the book "Trash", a book I illustrated for the AppleTree Institute that teaches kids that their trash doesn't simply disappear once they toss it into the bin.
This is an illustration depicting a magical childrens' journey, used as the background for the login screen of, a portal for parents / educators.
The last page from "Such a Beautiful Day", a book I did for the AppleTree Institute in November 2014, wherein kids compare numbers of items on two different sides of a page spread.
This is the last page of "Careful Construction", a book I illustrated for the AppleTree Institute. The book is about two sisters who build a house from the ground up with their uncle, and in this final scene, they've decided on some additions of their own!
A personal work inspired by John Bauer's depictions of trolls, coupled with my tendency to draw big noses!
A small sample of "reproducibles" I've done for the AppleTree Institute - clear, visually unambiguous illustrations that are used as flash cards for kids to arrange and compare.

Pixel Art

An arrangement of tiles / graphics I made for a halloween-themed platform game featuring a ghost.
An assortment of pixel art that I've done over the past couple years, the majority being for independent computer games.
A retro-styled design for TipCalc by Mobile Software Designs, LLC - eventually eschewed in favor of a higher-resolution version.


A ThreatToon incorporating the ALS Ice Bucket Challenge. An overexcited employee is about to pour water all over himself in the server room.
A ThreatToon poking fun at the Sony hack, and the dangers of limiting a company's security to merely complying with industry standards.
A toon for the cybersecurity blog "Threat Geek" depicting threats being perceived as minute by only seeing the "tip of the iceberg".


An animation I did for Digital Design class, using solely Final Cut Pro and "cutout" elements created in Photoshop.
A still image from an animation I did for AxiCom, for their client IFS. The animation was a two-minute clip based on streamlining Christmas to make gift distribution easier.
A still from an animation I did for AxiCom, for their client Deltek. This animation concerned itself with making CEO / CFO's lives easier by providing a system that helps them stay organized and assist with data presentation.

Game Art

Smack-A-Mole is an Android game for which I provided graphics: "Smack-A-Mole is an immersive mole-smacking experience for all ages. It features six different styles of gameplay and takes mole-smacking to a whole new level."
Jet Chicken is an Android game for which I provided graphics. It involves a chicken constructing a jetpack and using it to rocket away from the confines of daily farm life. The goal is to see how high you can get!

GUI Design

"Tips & Places" is a tip calculator whose design draws inspiration from the high-end electronics of the 1980s. Type your bill and see the result - no need to select the input field, deal with the software keyboard or navigate through menus.
The Countdown Timer performs a simple function in a simple and stylish user interface package: anyone who has ever set a real electronic clock will find the controls immediately familiar.