You don't have to be an artist to make the next Batman or Persepolis. You just have to know how to write, attract artists, and make the world notice. Learn how to write a graphic novel script that will attract editors and agents. We'll show show you the entire graphic novel writing process, from devising a proposal and writing word balloons to surviving Comic-Con International and handling Hollywood. You'll learn how to express your ideas -- whether they be intensely personal or compellingly commercial -- through the graphic-storytelling medium. No drawing ability is required.
In this class, you will learn how to:
Develop ideas for a great story
Structure a story
Write effective dialogue
Connect with the right artist
Avoid a beginner's creative and career missteps
Get the green-light from an editor
By the end of class, you will have:
A first draft of your script and an understanding of how to get it sold.
The online classroom has several components:
Lessons: Learn new skills through video-based lessons
Discussions: Join a weekly live, interactive discussion via IM and video
Assignments: Complete homework and receive instructor feedback
Forums: Exchange resources, meet peers, and ask your instructor questions
Danny Fingeroth worked as a writer and editor for Marvel Comics, best known for his work on Spider-Man. He also created and edited Write Now magazine, the only how-to publication dedicated to comics writing and writers. He is co-author of How to Create Comics from Script to Print, as well as its companion DVD. Danny has also written Superman on the Couch, Disguised as Clark Kent, and The Rough Guide to Graphic Novels. He also co-edited The Stan Lee Universe, about the life and career of the co-creator of Iron Man and The X-Men.
Danny has taught comics and graphic novel writing at NYU, The New School, and The MiMaster Art Institute in Milan. A recognized expert on comics and graphic novels, he has lectured at The Smithsonian Institution and The Metropolitan Museum. Danny also serves on the board of directors of the Institute for Comics Studies.